Hi Guys,
I would like to create a fire sim in houdini and create a nice render in houdini as well.When i am happy with it , I would like to export it as a grayscale and a gradient to unreal. Is it possible when I am happy with the color ramp in my fire shader that i export it as a texture? So that I have the same result it unreal as in houdini.
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Houdini for Realtime » Render gradient
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Houdini Learning Materials » Fracture and Smooth Object
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mhhh i dont know. I want to export an breakable wall from houdini to maya.And if i fracture the wall in houdini, i see all the little pieces.But i want to see the wall like one object. So that i cant see the wall have more pieces.
I saw something about blendshapes. But i dont understand.
Sorry im a newbie .
I saw something about blendshapes. But i dont understand.
Sorry im a newbie .
Houdini Learning Materials » Fracture and Smooth Object
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Hello,
i have a simple question. If i fracture a cube, how can i smooth the surface again before it breaks in little pieces???
I hope someone can help me.
Sorry for my bad english.
i have a simple question. If i fracture a cube, how can i smooth the surface again before it breaks in little pieces???
I hope someone can help me.
Sorry for my bad english.
Technical Discussion » Maya ->Houdini ->Mari
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Technical Discussion » Maya ->Houdini ->Mari
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Hello People.
At first sorry for my bad english skills.Im a Houdini Beginner and I want create a pipline for a little project.So I want modelling in Maya, Destruction in Houdini and texturing in Mari. Export the object from Maya to Houdini is no Problem.Then I create a UV in Houdini and create the destruction.The Problem is ,how can I export the whole Simulation wih UVs to Maya.If I export it as FBX Data,I have no UVs.Only if i save the geometry at an single frame, i have the UVs in Maya.
So can anybody help me?
Thank you
At first sorry for my bad english skills.Im a Houdini Beginner and I want create a pipline for a little project.So I want modelling in Maya, Destruction in Houdini and texturing in Mari. Export the object from Maya to Houdini is no Problem.Then I create a UV in Houdini and create the destruction.The Problem is ,how can I export the whole Simulation wih UVs to Maya.If I export it as FBX Data,I have no UVs.Only if i save the geometry at an single frame, i have the UVs in Maya.
So can anybody help me?
Thank you
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