Hello there!
I met a problem
I created a terrain in Houdini and drew a curve with a curve node. I used the ray node to make the curve adhere to the terrain. I packaged this function into an HDA file and imported it into UE4. After picking up the terrain, the curve was combined It will not stick to the terrain like in Houdini. What causes it? How to solve it?
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Houdini Engine for Unreal » ray fails in UE4
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