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Technical Discussion » White water spray collision problem
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- Aleksandra Mysliwiec
- 6 posts
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I have added manually my dummy geo as static object in whitewater DOP network but this doesn't work. As my scene is a corridor i've managed to allign the solvers bounding box with the dummy geo however this solution is obviously not accurate because doesnt take irregularity of dummy geometry (doors geo etc). i also tried adding implicit boxes as the collision geo but still no result.
Technical Discussion » White water spray collision problem
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- Aleksandra Mysliwiec
- 6 posts
- Offline
Technical Discussion » White water spray collision problem
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- Aleksandra Mysliwiec
- 6 posts
- Offline
Hi, I have a bit of a problem with spray sim. I have used a shelf tool for white water and generated foam already which works fine. Spray however seems to ignore collision geometry. I have attached screenshots of my scene (white constant is fluid mesh, wireframe obviously dummy/collision geometry and particles is generated spray).
Thanks for any help.
Aleks
Thanks for any help.
Aleks
Houdini Indie and Apprentice » White water spray collision problem
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- Aleksandra Mysliwiec
- 6 posts
- Offline
Hi, I have a bit of a problem with spray sim. I have used a shelf tool for white water and generated foam already which works fine. Spray however seems to ignore collision geometry. I have attached screenshots of my scene (white constant is fluid mesh, wireframe obviously dummy/collision geometry and particles is generated spray).
Thanks for any help.
Aleks
Thanks for any help.
Aleks
Technical Discussion » Houdini to Maya animation export (alembic)
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- Aleksandra Mysliwiec
- 6 posts
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Technical Discussion » Houdini to Maya animation export (alembic)
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- Aleksandra Mysliwiec
- 6 posts
- Offline
Hi,
I am trying to export animation from Houdini to Maya using ROP Alembic. The exporting process itself went fine however the geometry imported to Maya is broken.
What I did was I created a pattern using a trace sop, extruded it and created a cookie then animated the delete sop to get I crack spread effect. Apart for minor bugs (like deleted primitives) it works fine in houdini. I've uploaded the screen shots of geo looks before export in houdini and after import in Maya.
Anybody knows what the problem might be?
Thanks for any help!
Aleksandra
I am trying to export animation from Houdini to Maya using ROP Alembic. The exporting process itself went fine however the geometry imported to Maya is broken.
What I did was I created a pattern using a trace sop, extruded it and created a cookie then animated the delete sop to get I crack spread effect. Apart for minor bugs (like deleted primitives) it works fine in houdini. I've uploaded the screen shots of geo looks before export in houdini and after import in Maya.
Anybody knows what the problem might be?
Thanks for any help!
Aleksandra
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