Hi guys, I can't really figure out how to export the groom_root_uv attribute, anybody that can help me?
Here attached a screenshot of my hairgen node.
Thanks for any help.
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Technical Discussion » Labs Unreal Groom Export issue
- Alessandro_AM
- 6 posts
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Houdini Indie and Apprentice » howto ROP Alembic export
- Alessandro_AM
- 6 posts
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Hi folks, I'm new to Houdini. I have a very simple particle system but I can't find a way to export the particle animation as an alembic file (see attached screenshot). I know there is a ROP Alembic export node but it isn't available in the Dynamics section.
Any hint? Thanks
Any hint? Thanks
Edited by Alessandro_AM - Nov. 21, 2021 10:22:33
Houdini Indie and Apprentice » Maya rigged FBX's into Houdini
- Alessandro_AM
- 6 posts
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JiaxiLiuI didn't. I switched to Blender.
Hi, how do you solved this problem? Exactly the same problem here. The bones are not in a hierarchy, instead the NULLS are, but we cannot apply IK on NULLS.
Houdini Indie and Apprentice » Maya rigged FBX's into Houdini
- Alessandro_AM
- 6 posts
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Thanks for the reply Enivob. But still, how would I go and create an IK in Houdini dealing with the null nodes? I mean, the IK should be created on bones (if they are in hierarchy which is not what comes from an imported FBX), and then handled through nulls/control spheres. Hence my question about how you guys deal with that.
Houdini Indie and Apprentice » Maya rigged FBX's into Houdini
- Alessandro_AM
- 6 posts
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Hello, I wonder if someone can help me understand what's best practice for using Maya rigged FBX's. Once imported, the bones show a hierarchical structure where the nulls are actually parented to each other, while the *real* bone nodes are children of the related nulls. In this condition, I found no way to even create an IK chain, because the procedure complains about the bones not being parented to each other. So question is… am I missing something or usually rig has to be redone or heavily rearranged? I mean, there is no way to use an existing FBX as is?
Thanks for any suggestion.
Thanks for any suggestion.
Edited by Alessandro_AM - Sept. 8, 2019 16:22:44
Houdini Indie and Apprentice » hairclump with custom guides
- Alessandro_AM
- 6 posts
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Hi guys, Houdini newbie here. I'm trying to use a set of custom clump guides hooking them up into the hairclump input4. It doesn't work, and I am not sure what operator (or other approach) to use so that they can be interpreted correctly (and in fact I get errors). Any help greatly appreciated. Thanks
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