You only have to export your animation as MDD then open Blender import the base mesh and then import ( not use the modifier) the MDD onto it.
export it as FBX from blender and everything works fine
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Houdini Indie and Apprentice » Export blend shapes for UE4 or unity
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- AlexanderWeide
- 4 posts
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Technical Discussion » Mantra error
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- AlexanderWeide
- 4 posts
- Offline
we solve it and we just put off our fire wall, so that hserver and mantra can communicate. By the way we raise the bucket size to 32 it works well.
i hope i helped you all.
i hope i helped you all.
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