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Technical Discussion » Grid ruler looping issue. [SOLVED]
- AndreasNull
- 7 posts
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Houdini Engine for Unity » Heightfield File doesn't work in Unity [SOLVED]
- AndreasNull
- 7 posts
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Ok. I found 3 solutions
1. You can use full paths and will work.
2. Lock the file node.
3. Add texture as an embedded asset via the “Extra Files” tab in “Type Properties…” window. And then you can get the texture (or any embedded asset) with:
e.x.).
1. You can use full paths and will work.
2. Lock the file node.
3. Add texture as an embedded asset via the “Extra Files” tab in “Type Properties…” window. And then you can get the texture (or any embedded asset) with:
opdef:..?<filename>
e.x.
opdef:..?mytexture.png
Edited by AndreasNull - Sept. 20, 2020 09:06:58
Houdini Engine for Unity » Heightfield File doesn't work in Unity [SOLVED]
- AndreasNull
- 7 posts
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I tried to set the file as a parameter to the tools in order to expose it to the Unity editor. Again everything works in Houdini, but in Unity, I get the same warning with no luck so far.
Houdini Engine for Unity » Heightfield File doesn't work in Unity [SOLVED]
- AndreasNull
- 7 posts
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I'm creating a simple HDA tool with a heightfield and heightfield file node. The heightfield node is using loading png file which is the heightmap. Everything is ok in Houdini. In Unity I get warnings and nothing is cooked:
Houdini Engine: Cooking finished with some errors for asset: island1
Object (ID: 0): /obj/island1
Geo (ID: 4): /obj/island1/terrain/null1
No geometry generated!
Is assume has to do with the heightmap image. Probably Houdini engine can not retrieve the file via the Unity Houdini Engine or something like that. Is there a solution to this issue?
Houdini Engine: Cooking finished with some errors for asset: island1
Object (ID: 0): /obj/island1
Geo (ID: 4): /obj/island1/terrain/null1
No geometry generated!
Is assume has to do with the heightmap image. Probably Houdini engine can not retrieve the file via the Unity Houdini Engine or something like that. Is there a solution to this issue?
Edited by AndreasNull - Sept. 20, 2020 09:02:35
Houdini Engine for Unity » HEngine Unity - Support for painting holes
- AndreasNull
- 7 posts
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Houdini Indie and Apprentice » Unity Build - HoudiniEngineUnity Error [SOLUTION]
- AndreasNull
- 7 posts
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Problem
Trying to build Windows 64bit build in Unity, having the HoudiniEngineUnity in the project occurs an error:
Solution
in HUE_HoudiniVersion.cs, line 56:
change:
to:
Trying to build Windows 64bit build in Unity, having the HoudiniEngineUnity in the project occurs an error:
Assets\Plugins\HoudiniEngineUnity\Scripts\Core\HEU_PlatformWin.cs(177,116): error CS0117: 'HEU_HoudiniVersion' does not contain a definition for 'SIDEFX_SOFTWARE_REGISTRY'
Solution
in HUE_HoudiniVersion.cs, line 56:
change:
#if UNITY_EDITOR_WIN || (UNITY_METRO && UNITY_EDITOR)
to:
#if UNITY_EDITOR_WIN || (UNITY_METRO && UNITY_EDITOR) || UNITY_STANDALONE_WIN
Technical Discussion » Grid ruler looping issue. [SOLVED]
- AndreasNull
- 7 posts
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I have a very annoying problem with my viewport and I can not find a solution. The grid ruler is looping from 0 to 5 as you can see on the attached image. Any advice?
I have checked the display options many times.
My problem is that the ruler goes like 0 1 2 3 4 5 6 7 8 9 0 1 2 3 …
and not 01 2 3 4 5 6 7 8 9 10 11 …
I have checked the display options many times.
My problem is that the ruler goes like 0 1 2 3 4 5 6 7 8 9 0 1 2 3 …
and not 01 2 3 4 5 6 7 8 9 10 11 …
Edited by AndreasNull - Sept. 20, 2020 09:13:12
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