How to use UVPelt after Facet with cusping? - No how.
Or may be there's another way of fixing shading of the imported geometry? - There's no way.
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Technical Discussion » UVPelt after Facet with Cusp
- Atikeen
- 7 posts
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Houdini Lounge » Is mantra only for rendering balls and cubes?
- Atikeen
- 7 posts
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Thanks, TAVO, for understanding and for reading the post without nerves. That's what I wanted to say.
I started learning Houdini decided to make some project, not commercial, because I just don't know it well enough. But having a real thing to do I would meet some certain tasks to work on.
So I read and watched some tuts I could find just to start from and made a truck, that was just moving along the field. Yeah, I was impressed by what I've done: of course, it wasn't The Matrix, Transformers and so on, but my truck was following the relief of the ground, his wheels were spinning depending on his own speed, he was influenced by the centrifugal force (kinda :roll: )when he was turning… But then came my two big problems: shaders, the way they are to be made in Houdini; and rendering with Mantra…
I'm used to see how the material's gonna look like how it is in modo, Maxwell Render, Cinema 4D and the like, and it's sure hard for now for me to program it (well, that's another song).
So that I decided to render a test with GI (using that God damned VRay terminology ) without shaders - and I got stuck. A tried PBR example, v_gilight way - no use. I tried just to test to render Sponza - aweful. I don't understand where can I control primaries and where secondaries.
Balls and eggs are ok, but if you'll take a look at the galleries of luxology and chaosgroup - they are not that bad as of here. But when it comes to a something different from balls like exterriors and interriors - a noob (yes, a noob) can't figure it out how it works and where to start from…
(Pretty bad for me when it all died tragically while I was copying my stuff from one HDD to another :cry: )
I started learning Houdini decided to make some project, not commercial, because I just don't know it well enough. But having a real thing to do I would meet some certain tasks to work on.
So I read and watched some tuts I could find just to start from and made a truck, that was just moving along the field. Yeah, I was impressed by what I've done: of course, it wasn't The Matrix, Transformers and so on, but my truck was following the relief of the ground, his wheels were spinning depending on his own speed, he was influenced by the centrifugal force (kinda :roll: )when he was turning… But then came my two big problems: shaders, the way they are to be made in Houdini; and rendering with Mantra…
I'm used to see how the material's gonna look like how it is in modo, Maxwell Render, Cinema 4D and the like, and it's sure hard for now for me to program it (well, that's another song).
So that I decided to render a test with GI (using that God damned VRay terminology ) without shaders - and I got stuck. A tried PBR example, v_gilight way - no use. I tried just to test to render Sponza - aweful. I don't understand where can I control primaries and where secondaries.
Balls and eggs are ok, but if you'll take a look at the galleries of luxology and chaosgroup - they are not that bad as of here. But when it comes to a something different from balls like exterriors and interriors - a noob (yes, a noob) can't figure it out how it works and where to start from…
(Pretty bad for me when it all died tragically while I was copying my stuff from one HDD to another :cry: )
Houdini Lounge » Is mantra only for rendering balls and cubes?
- Atikeen
- 7 posts
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mrchase
you come off as having a bad attitude. If you want help dont post thing like “ Don't even start with the crap” . If I knew mantra well I wouldnt even bother helping you because of your attitude.
What ‘attitude’ are you talking about??? :shock: I don't get it. :? I can say - I don't like yours, and? What attitude and to what?
Houdini Lounge » Is mantra only for rendering balls and cubes?
- Atikeen
- 7 posts
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Sorry, but what part of which post so insulted you? :shock:
'Don't even start this crap'? - well, I can repeat it again and again to everyone who's gonna start like: ‘oh, you just wanna play and as well as a button to render cool’.
'Mantra sucks'? - read it now with attention - it sucks for me only.
And here's a question, if you missed it - And there's no comprehensive way to render with something like irradiance and photon map.
2. What's for PBR if it is so slow and grainy?
3. What is the purpose of so many rendering engines if there is no hint how to use them?
'Don't even start this crap'? - well, I can repeat it again and again to everyone who's gonna start like: ‘oh, you just wanna play and as well as a button to render cool’.
'Mantra sucks'? - read it now with attention - it sucks for me only.
And here's a question, if you missed it - And there's no comprehensive way to render with something like irradiance and photon map.
2. What's for PBR if it is so slow and grainy?
3. What is the purpose of so many rendering engines if there is no hint how to use them?
Houdini Lounge » Is mantra only for rendering balls and cubes?
- Atikeen
- 7 posts
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arctor
http://odforce.net/wiki/index.php/ProductionsUsingMantra [odforce.net]
it's true that all renderers have their own style of working and some are not as intuitive or ‘easy’ to use…but mantra isn't something that you just ‘play with’…if you want to just push a button and get the perfect result without any effort at all then you'll have to look elsewhere…
Oh, come on!… Don't even start this crap… I'm here to find out why things considered ‘sacred’ are in fact not that good.
I don't think that if you click ‘render’ in VRay, you're gonna get all that stuff in that link in one ‘impressive’ pic. There is something to work with in VRay to get a good result, but it's comprehensive - I know what I'm doing, and having ‘played’ with it I knew where to start.
I didn't say I want that magic button ‘render-it-cool’ - I wanna know how to render with mantra, where to start if it is so ‘untouchable’ for its fans, as long as those tuts in Houdini - have just nothing to do with rendering but for cubes and cones.
And don't post me links like that one, better show me what you've rendered, 'cause one can judge only after he tried himself… I gave it lots of tries and for now I can say - Mantra s***s…
Houdini Lounge » Is mantra only for rendering balls and cubes?
- Atikeen
- 7 posts
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el_diablo
You need to play with it more…
Works pretty nice once you get used to it. I did direct compare with mental ray on a cell phone animation and Mantra was just as fast, but also did rendertime SDS, and the motion blured version wasnt much slower.
Hmmm… how can I get used to something, if I don't even know where to start? I played with VRay and it's now almost clear: this responds for this and that responds for that, but here - lots of buttons and what? Tutorials? The only one - how to render a cone and a sphere with some strange PBR. I think Maxwell is a lot even faster and tasty then some PBR.
And there's no comprehensive way to render with something like irradiance and photon maps…
So what is Mantra for?
Houdini Lounge » Is mantra only for rendering balls and cubes?
- Atikeen
- 7 posts
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No, seriously? What is the purpose of such complicated, slow and just aweful renderer? Just to render test scenes with spheres in 1 hour? I mean, when you model something, I guess a test render with no textures shouldn't take SOOOOOO much time and give a crapy result… Or am I wrong?
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