Yes. Use VS2015 for Houdini 16.5. Use VS2017 for Houdini 17.
Ben
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Technical Discussion » Do I have to use VS2015 to build the USD Houdini plugin?
- BRog
- 7 posts
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Work in Progress » Instant Meshes Bridge Sop
- BRog
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Work in Progress » Instant Meshes Bridge Sop
- BRog
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Thanks for the link to TetWild 9krausec, it looks very interesting. I will read more about it. I agree there are limitations to Instant Meshes such as the lack of adaptive meshing. Also one of the coolest features of Instant Meshes is the interactive painting of flow-lines which I did not try to implement.
Actually I initially worked on wrapping Quadriflow [github.com] in a SOP. Unfortunately I found some of its options to be less than robust with testing and switched to Instant Meshes (could certainly have been my fault with Quadriflow though).
Actually I initially worked on wrapping Quadriflow [github.com] in a SOP. Unfortunately I found some of its options to be less than robust with testing and switched to Instant Meshes (could certainly have been my fault with Quadriflow though).
Work in Progress » Instant Meshes Bridge Sop
- BRog
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Here is a compiled SOP for Instant Meshes, which I made partly as an exercise. Maybe it will be useful. Source is here [bitbucket.org] forked from the original Instant Meshes [github.com]
The attached dll is for Windows, Houdini 17.
Ben
The attached dll is for Windows, Houdini 17.
Ben
Edited by BRog - Nov. 28, 2018 11:26:00
Houdini Lounge » Lift 3rd party renderer limitation for indies
- BRog
- 7 posts
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Good point mandrake0, I hadn't thought of that issue. Still I would be happy to pay a higher subscription fee for an Indie version that didn't have this restriction.
Ben
Ben
Houdini Lounge » Redshift for Houdini, call for developers
- BRog
- 7 posts
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If only the Indie license would allow use of this. For now I'll have to keep sending scenes to Softimage to render with Redshift.
SI Users » Houdini 14 Alembic to SI problem
- BRog
- 7 posts
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I have a Flip simulation done in H14. When I export it as an .abc and open in SI2015SP1 it crashes at a certain frame. If I take the .bgeo surface cache and use the Houdini 13 Alembic Cache ROP to export it, then it works just fine in SI. Has the Alembic Cache ROP changed in H14? Even if it has, I suspect the problem is on the Softimage side. I tried using Crate and it reads the H14 .abc geometry fine without crashing, but I'm having trouble reading a vertex attribute with Crate (which is probably due to my lack of experience with Crate). I suppose the H13 workaround is usable but it would be nice to not have to do that.
Ben
Ben
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