Hi everyone !
I have an issue with the vdb potential flow. I created a vector field based on animated vdb mesh. it's work fine but on some frame I have black artefact and my velocity field looks strange. Do you have any ideas ?
Thanks !
Found 4 posts.
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Technical Discussion » issue with vdb potential flow
- BastienPetitTestucci
- 4 posts
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Houdini for Realtime » Problem with Vertex animation texture with android unity
- BastienPetitTestucci
- 4 posts
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Hi everyone,
I have an issue with the vat import in unity.
With the windows build settings, the simulation works great, but with android build settings, my geo explode.
I think the pivot or point numbers, change? What do you think, any idea?
I want to use vat for a AR project with vufuria, do you think it's possible?
Thanks everyone
I have an issue with the vat import in unity.
With the windows build settings, the simulation works great, but with android build settings, my geo explode.
I think the pivot or point numbers, change? What do you think, any idea?
I want to use vat for a AR project with vufuria, do you think it's possible?
Thanks everyone
Edited by BastienPetitTestucci - April 24, 2022 12:15:13
Houdini for Realtime » Question about Facial Rigging
- BastienPetitTestucci
- 4 posts
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Hi everyone !
I'm a beginner in houdini and I learn the rigging tools for a unreal project at the moment.
and i have a problem, When Export my rigging and skinning, Unreal only understand the last bone deformer in my hierarchy, It's same for blend shape !
Do you have any suggestion to use two or more blendShape animation in unreal?
thanks !
I'm a beginner in houdini and I learn the rigging tools for a unreal project at the moment.
and i have a problem, When Export my rigging and skinning, Unreal only understand the last bone deformer in my hierarchy, It's same for blend shape !
Do you have any suggestion to use two or more blendShape animation in unreal?
thanks !
Edited by BastienPetitTestucci - March 5, 2021 03:38:57
Houdini Indie and Apprentice » Increment only 10 Frame with Vex
- BastienPetitTestucci
- 4 posts
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Hi everyone,
I have a question with a simple code in vex.
I would like increment a index every n frame. For this I use a modulo in condition (if).
My code looks like that:
@Index = 0 ;
if(@Frame%20==0){
@Index +=1;
};
But with this, houdini dont keep value of my increment. For frame between F0 to F19 index =0 for F20 =1 for F21 = 0 for F40 = 1; etc...
If you have any idea, I would like to know.
Thanks everyone !
I have a question with a simple code in vex.
I would like increment a index every n frame. For this I use a modulo in condition (if).
My code looks like that:
@Index = 0 ;
if(@Frame%20==0){
@Index +=1;
};
But with this, houdini dont keep value of my increment. For frame between F0 to F19 index =0 for F20 =1 for F21 = 0 for F40 = 1; etc...
If you have any idea, I would like to know.
Thanks everyone !
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