Since UE4 supports strand based hair now, could you implement some sort of simple to use bridge for grooms into v2 aswell?
I don't mean grooming right in UE4 but maybe an automated export and import from Houdini to UE4?
Anything that makes the Houdini <-> UE4 workflow easier is greatly appreciated.
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Houdini Engine for Unreal » Houdini Engine for Unreal - Version 2
- BenTec
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