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Houdini Learning Materials » "Waterfall Flip Fluids Webinar Tutorial"
- BexyWins22
- 6 posts
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I have managed to adjust the whitewater to look a little better with shaders and settings but any idea why im getting the black bits?
Technical Discussion » Whitewater, foam shading and rendering
- BexyWins22
- 6 posts
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Hi,
I am completely new to Houdini and with help have managed to get to adding whitewater to my waterfall, but now i've got black bits in it and I can't figure out why?
Any help much appreciated!!
Thanks
I am completely new to Houdini and with help have managed to get to adding whitewater to my waterfall, but now i've got black bits in it and I can't figure out why?
Any help much appreciated!!
Thanks
Houdini Learning Materials » "Waterfall Flip Fluids Webinar Tutorial"
- BexyWins22
- 6 posts
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Hi,
Thank you for taking a look :-) Yeah I realized there was a lot of stuff no longer needed so have deleted them now and am playing with the settings today to hopefully make it look better.
Looking forward to seeing the demo/tutorial when you make it!
Thank you for all your help so far too
Thank you for taking a look :-) Yeah I realized there was a lot of stuff no longer needed so have deleted them now and am playing with the settings today to hopefully make it look better.
Looking forward to seeing the demo/tutorial when you make it!
Thank you for all your help so far too
Houdini Learning Materials » "Waterfall Flip Fluids Webinar Tutorial"
- BexyWins22
- 6 posts
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Hi,
I think I may ave fixed it at long last! :O I dont really know what I did but the static object was for some reason the problem. Now tips to make it look better and with regards to the black behind the foam would be good?
I think I may ave fixed it at long last! :O I dont really know what I did but the static object was for some reason the problem. Now tips to make it look better and with regards to the black behind the foam would be good?
Edited by BexyWins22 - April 11, 2017 10:31:02
Houdini Learning Materials » "Waterfall Flip Fluids Webinar Tutorial"
- BexyWins22
- 6 posts
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Thank you I think I already tried playing with as many settings as possible but nothing seemed to be effecting the spheres. I don't have Houdini at home, but I will post the file on here anyways and maybe you could take a look later on if that's ok? I am concerned my whole file might just be broken, because when I opened a new Houdini file and created a quick emitter and whitewater it seemed to work straight off the bat, a lot better. Not rendering spheres but more foam like looking
I will try what you suggested again and maybe adding the mist to if can get the whitewater working. I am currently caching out the base water simulation to bring it into a new file and add whitewater then, to see if it works. If I can get both base and whitewater working separately in the files, then I can just combine them in post.
There's only 2 tutors in the uni that know Houdini, and they aren't around over Easter to help really, so I'm just tryna figure it out on my own and over emailing them haha So greatly appreciate your help!
I will try what you suggested again and maybe adding the mist to if can get the whitewater working. I am currently caching out the base water simulation to bring it into a new file and add whitewater then, to see if it works. If I can get both base and whitewater working separately in the files, then I can just combine them in post.
There's only 2 tutors in the uni that know Houdini, and they aren't around over Easter to help really, so I'm just tryna figure it out on my own and over emailing them haha So greatly appreciate your help!
Houdini Learning Materials » "Waterfall Flip Fluids Webinar Tutorial"
- BexyWins22
- 6 posts
- Offline
Hi,
I am creating a waterfall simulation too in Houdini 15, to integrate into a Matt painting, and I cant figure out how to get the spherical particles in the screen shot below, to become more foam like and not so geometric. They are part of the whitewater simulation and i've searched a lot online and asked people and gone through the nodes, but cant figure out how to fix it?
Is there maybe a way to create a material for just those particles and change it to a more foam like texture and consistency or smoke, or is there a better way to do it?
Your guys stuff looks amazing compared to mine atm :') I would really appreciate any help, as this is my first time using Houdini, and I am working to a fast approaching deadline for uni (less then 3 wks away )!
Thanks!
PS I tried what you guys were discussing but I just cant seem to get anything to change with the perfect spheres, im very new to Houdini so please explain in a very basic way if you know a solution so I can follow haha
I am creating a waterfall simulation too in Houdini 15, to integrate into a Matt painting, and I cant figure out how to get the spherical particles in the screen shot below, to become more foam like and not so geometric. They are part of the whitewater simulation and i've searched a lot online and asked people and gone through the nodes, but cant figure out how to fix it?
Is there maybe a way to create a material for just those particles and change it to a more foam like texture and consistency or smoke, or is there a better way to do it?
Your guys stuff looks amazing compared to mine atm :') I would really appreciate any help, as this is my first time using Houdini, and I am working to a fast approaching deadline for uni (less then 3 wks away )!
Thanks!
PS I tried what you guys were discussing but I just cant seem to get anything to change with the perfect spheres, im very new to Houdini so please explain in a very basic way if you know a solution so I can follow haha
Edited by BexyWins22 - April 11, 2017 09:26:01
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