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Work in Progress » Instanced Chains with light bulbs
- BradleyJohn
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hi guys so im working on a video and in this scene a girl pulls a light switch (chain) which lowers a few lights on chains and the lights will flicker on and off. so far i have created the light flicker, and created a successful 14 prodedural hanging chains into piece = name rbd objects, with hooks at the top of each which i have made into static object. but at the bottom i want to copy/instance the light bulbs at the end so they dangle but idk how to import them i dont understand why theres any different from the chain links?
Edited by BradleyJohn - Feb. 5, 2020 16:04:02
Houdini Lounge » Alpha from texture
- BradleyJohn
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Hi people i feel like is the most simple thing ever. why cant i seem to delete the alpha from the image? so when i import the png i just get the picture not the transparency as black?
Work in Progress » Huge Destruction SIM
- BradleyJohn
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update , its finished. i created glue constraints and plugged them all in. managed to optimize enough to 3 frames takes about a minute or so. but the only thing is im having trouble with my glue strength. its either too loose or too tight and i have literally been sat here for about 8 hours straight. im using the bullet solver on the rigid body sim. would changing it to rbd speed up the process at all?
Work in Progress » Huge Destruction SIM
- BradleyJohn
- 5 posts
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Hi all,
i am trying to recreate the biggest simulation i know how although im having trouble optimizing the sim. the sim is made up of bricks windows and multiple floors. i basically just want a missile to come down and explode a portion of the building. however i have that many pieces on my building i dont know how to make it load properly. Would someone pls look at my sim and give me advice
i am trying to recreate the biggest simulation i know how although im having trouble optimizing the sim. the sim is made up of bricks windows and multiple floors. i basically just want a missile to come down and explode a portion of the building. however i have that many pieces on my building i dont know how to make it load properly. Would someone pls look at my sim and give me advice
Work in Progress » alembc dop
- BradleyJohn
- 5 posts
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Hi guys basically im trying to practice using an animated obj affect an object. i wanted to start with a model of deadpool kicking a ball. and then i wanted to go onto something more complicated once i understand the basics. So i imported my .abc i then created a new geo made a sphere, created a voronoi fracture , glued it back together , made it affected by a ground plane. now with the deadpool .abc i turned it into a rbd object to import it into the autodop network but when it hooks upto the dopimport node after the rest in the tree it looses its animation what am i doing wrong?
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