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Technical Discussion » Camera Color in Viewport
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- CYTE
- 627 posts
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Technical Discussion » Camera Color in Viewport
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- CYTE
- 627 posts
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Houdini Indie and Apprentice » Edit Capture Weights H20
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- CYTE
- 627 posts
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Sorry, I guess I misunderstood you. I thought you were referring to the normal Geometry Spreadsheet.
Technical Discussion » Camera Color in Viewport
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- CYTE
- 627 posts
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The set wireframe color isn't working for cameras. and the feature seems to be broken for all objects. in H 20.0.546 (I´ll file an RFE)
edit: Ok its fixed in 20.0.547 (but not for cameras,atm.)
You could dive in the camera OBJ and add a color node after the file1 node and set it to your liking.
Cheers
CYTE
edit: Ok its fixed in 20.0.547 (but not for cameras,atm.)
You could dive in the camera OBJ and add a color node after the file1 node and set it to your liking.
Cheers
CYTE
Edited by CYTE - Dec. 6, 2023 11:21:45
Houdini Indie and Apprentice » Edit Capture Weights H20
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- CYTE
- 627 posts
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I tried it in H 20.0546 and it works there.
It only shows the attributes on selected points if I toggle "Only Show Selected" on.
Cheers
CYTE
It only shows the attributes on selected points if I toggle "Only Show Selected" on.
Cheers
CYTE
Houdini Learning Materials » VDBs & standard light display issue in viewport
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- CYTE
- 627 posts
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Try a clamp node after you multiplied the density by noise.
This is how it looks for me in H 20.0.532
Cheers
CYTE
This is how it looks for me in H 20.0.532
Cheers
CYTE
Houdini Lounge » Shortcut to show document of the selected node?
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- CYTE
- 627 posts
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click on the question mark in the upper right corner of the nodes parameter interface.
Houdini Lounge » H20 - hidden gems - post them here
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- CYTE
- 627 posts
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cncverkstadHey, cncverkstad could you elaborate on the "New Primitive Image Display Mode"? I couldn't find anything about it.
New Primitive Image Display Mode combination with Smoke SDF or Constant -Polyfill and PolyHinge.
Thanks
CYTE
Edited by CYTE - Nov. 22, 2023 05:17:12
Technical Discussion » Curve Poly tool makes problems
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- CYTE
- 627 posts
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I tried it on H 20.0.527 and I can't confirm. Try it with a fresh user preference folder and see if the problem persists.
Cheers
CYTE
Cheers
CYTE
Houdini Lounge » How to snap to a primitive's center?
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- CYTE
- 627 posts
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You can use the "Start Orientation Picking" invoked by the ":" key. It snaps to Primitive centers.
Cheers
CYTE
Cheers
CYTE
Houdini Lounge » The viewport rendering time jumps from 1 second to 40 second
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- CYTE
- 627 posts
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Technical Discussion » carving sequentially?
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- CYTE
- 627 posts
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I doubt that it can be done in one wrangle, so my scene ended up a little bit more complex.
I still use the https://www.orbolt.com/asset/ynkr::curvecarve node as I prefer its constant carving speed.
The new H20 carve by attribute is great, but still, the carving speed is dependent on the curve length.
So if you want to try my setup you need the linked hda.
Cheers
CYTE
I still use the https://www.orbolt.com/asset/ynkr::curvecarve node as I prefer its constant carving speed.
The new H20 carve by attribute is great, but still, the carving speed is dependent on the curve length.
So if you want to try my setup you need the linked hda.
Cheers
CYTE
Technical Discussion » carving sequentially?
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- CYTE
- 627 posts
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You will need the edge transport. Make sure to fuse your points first and set the edge transports mode to edge network. Otherwise, you can't decide which primitive to carve when. Even when using sekow method.
You can either use the hda I linked or the adjustPrimLength function.
You can either use the hda I linked or the adjustPrimLength function.
Technical Discussion » Why doesn't node clip work on NURBS curve?
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- CYTE
- 627 posts
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Technical Discussion » carving sequentially?
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- CYTE
- 627 posts
- Online
I think there is no out of the box solution. I recommend this carve hda as it uses the curve length and not a 0-1 range like the
default carve: https://www.orbolt.com/asset/ynkr::curvecarve
You can use an edge transport node to calculate the total distance of your curves from a selected start point. feed that distance into the ynkr carvenode and it should work quite well. Let me know if you have any troubles.
Cheers
CYTE
default carve: https://www.orbolt.com/asset/ynkr::curvecarve
You can use an edge transport node to calculate the total distance of your curves from a selected start point. feed that distance into the ynkr carvenode and it should work quite well. Let me know if you have any troubles.
Cheers
CYTE
Work in Progress » Performance Compare Tool
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- CYTE
- 627 posts
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Hey Andr,
This looks super useful!
I hope you have time to make progress with this.
Cheers
CYTE
This looks super useful!
I hope you have time to make progress with this.
Cheers
CYTE
Houdini Lounge » Snapping stopped working in H 20?
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- CYTE
- 627 posts
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Im not sure if I understand completely, but snapping works on my end.
If you haven't already delete your preference folder and start from scratch?
Im just saying because I have my own fair share of problems with keybindings and stuff...
If you haven't already delete your preference folder and start from scratch?
Im just saying because I have my own fair share of problems with keybindings and stuff...
Edited by CYTE - Nov. 9, 2023 09:51:06
Houdini Lounge » Snapping stopped working in H 20?
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- CYTE
- 627 posts
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Maybe you are using your keymap from H19.5?
https://www.sidefx.com/docs/houdini20.0/news/20/hotkeys.html [www.sidefx.com]
Cheers
CYTE
https://www.sidefx.com/docs/houdini20.0/news/20/hotkeys.html [www.sidefx.com]
Cheers
CYTE
Technical Discussion » Is there a way to emulate Maya's "Unfold Along U/V"?
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- CYTE
- 627 posts
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you can use an uvlayout first and then this grid hda. should yield the same result as Unfold along u?
Technical Discussion » Is there a way to emulate Maya's "Unfold Along U/V"?
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- CYTE
- 627 posts
- Online
I recommend this tool, to gridify your uvs.
https://www.orbolt.com/asset/mifth::mifth_uv_grid
Cheers
CYTE
https://www.orbolt.com/asset/mifth::mifth_uv_grid
Cheers
CYTE
Edited by CYTE - Nov. 4, 2023 10:38:09
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