You can change the pivot behavior with these:
Cheers
CYTE
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Houdini Lounge » Home & tumble around selected object?
- CYTE
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Technical Discussion » How to make a clean uv grid out of this?
- CYTE
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Edited by CYTE - April 14, 2024 08:34:37
Technical Discussion » How to get rid of new vertices by subtraction Boolean ?
- CYTE
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Could you Post a simple scene with a mesh that Shows These asditional points?. I would like to take a look.
Cheers
CYTE
Cheers
CYTE
Technical Discussion » binding a handle to a transform node within a foreach
- CYTE
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Houdini Indie and Apprentice » Moving VDBs SLOW!?!?
- CYTE
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Just put every cloud in its own geo container and move that.
That way it doesn't need to calculate new positions for each voxel but just one for the container.
Cheers
CYTE
That way it doesn't need to calculate new positions for each voxel but just one for the container.
Cheers
CYTE
Technical Discussion » How to render multiple Takes with one click?
- CYTE
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Use a merge node and merge them. Make sure to set the frame range to strict in each one.
Or use PDG and ROP fetch nodes.
Cheers
CYTE
Or use PDG and ROP fetch nodes.
Cheers
CYTE
Work in Progress » Performance Compare Tool
- CYTE
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Hey Andr,
I hope you are fine!
When can we put our grease fingers on this lovely hda?
Cheers
CYTE
I hope you are fine!
When can we put our grease fingers on this lovely hda?
Cheers
CYTE
Technical Discussion » Scale Geometry Inwards
- CYTE
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Ok, I see. Yes, very unusable geo for this kind of operation. I guess you have to do it in another way.
Maybe with bools, or a different approach to the thing you want to achieve in the end.
Cheers
CYTE
Maybe with bools, or a different approach to the thing you want to achieve in the end.
Cheers
CYTE
Technical Discussion » Scale Geometry Inwards
- CYTE
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Technical Discussion » Scale Geometry Inwards
- CYTE
- 676 posts
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I made another solution with a peak node(marked red).
But it won't work in more complicated scenarios.
I guess a super solid solution isn't that trivial.
Cheers
CYTE
But it won't work in more complicated scenarios.
I guess a super solid solution isn't that trivial.
Cheers
CYTE
Technical Discussion » Custom Solver to combine two animated curves
- CYTE
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Ok, I tweaked your setup.
I would use booleans instead of curve intersect as it is more appropriate for this kind of operation. Do the ends part afterward to convert it to a curve. For the movement of the simmed part, you also need to extract the delta transform first. Take a look:
Cheers
CYTE
I would use booleans instead of curve intersect as it is more appropriate for this kind of operation. Do the ends part afterward to convert it to a curve. For the movement of the simmed part, you also need to extract the delta transform first. Take a look:
Cheers
CYTE
Technical Discussion » Custom Solver to combine two animated curves
- CYTE
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Technical Discussion » VDB from Polygons: non-watertight geos?
- CYTE
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Geo seal by momme is a valid option:
https://momme.gumroad.com/l/geoseal?layout=profile [momme.gumroad.com]
Cheers
CYTE
https://momme.gumroad.com/l/geoseal?layout=profile [momme.gumroad.com]
Cheers
CYTE
Technical Discussion » HDA Parameters: Disable if there's a Geo in Second Input?
- CYTE
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here is an older thread about it:
https://www.sidefx.com/forum/topic/34990/ [www.sidefx.com]
Cheers
CYTE
https://www.sidefx.com/forum/topic/34990/ [www.sidefx.com]
Cheers
CYTE
Technical Discussion » Grouping split UV pieces and rearranging them, possible?
- CYTE
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Ah ok, I didn't read carefully enough. In the UV layout node under connectivity, you can specify an Island attribute.
Cheers
CYTE
Cheers
CYTE
Technical Discussion » Grouping split UV pieces and rearranging them, possible?
- CYTE
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You can use a UV edit node. There You can move UV islands like geometry. You can select them by UV connectivity
or by group if you have set them up accordingly.
Cheers
CYTE
or by group if you have set them up accordingly.
Cheers
CYTE
Technical Discussion » Place a 3x3 composition grid on the camera
- CYTE
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You can try dylib dylib [github.com]
It has composition guides obj node that comes with a golden ratio spiral/grid and many other options.
Cheers
CYTE
It has composition guides obj node that comes with a golden ratio spiral/grid and many other options.
Cheers
CYTE
Edited by CYTE - March 5, 2024 02:37:11
Technical Discussion » Project image to UV space texture via a camera?
- CYTE
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In the UV Texture SOP you can choose "Perspective from camera" as a texture type.
Cheers
CYTE
Cheers
CYTE
Edited by CYTE - Feb. 29, 2024 02:53:34
Technical Discussion » Utilizing existing cache for back and forth animation moveme
- CYTE
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Rigging » APEX Set Point Transforms Question
- CYTE
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