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Found 20 posts.

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Mardini 2024 » Day 25 | SideFX Labs | Simple Shapes | Image

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Cam_Barrett
20 posts
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 March 25, 2024 22:45:05
Day 25
Edited by Cam_Barrett - March 25, 2024 22:46:06
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Mardini 2024 » Day 19 | Character | Joint Capture Biharmonic | Animation

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Cam_Barrett
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 March 20, 2024 01:08:35
Edited by Cam_Barrett - March 20, 2024 01:10:19
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Mardini 2024 » Day 17 | VFX | FLIP Solver SOP | Image

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Cam_Barrett
20 posts
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 March 18, 2024 00:59:27
flip
Edited by Cam_Barrett - March 18, 2024 01:00:43
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Mardini 2024 » Day 15 | VFX | Pyro Burst Source | Image

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Cam_Barrett
20 posts
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 March 15, 2024 22:25:56
burst
Edited by Cam_Barrett - March 15, 2024 22:26:29
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Mardini 2024 » Day 14 | VFX | Cloud Shape Generator | Image

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Cam_Barrett
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 March 15, 2024 09:24:23
Unfortunately pretty late with this one!! Wanted to share all the same..
Edited by Cam_Barrett - March 15, 2024 09:25:02
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Mardini 2024 » Day 13 | VFX | RBD Material Fracture | Image

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Cam_Barrett
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 March 13, 2024 22:44:20
rbd

Ship downloaded from Poly Haven.
Edited by Cam_Barrett - March 14, 2024 00:18:29
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Mardini 2024 » Day 12 | VFX | Vellum Configure Grains | Image

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Cam_Barrett
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 March 13, 2024 01:14:17
g
Edited by Cam_Barrett - March 13, 2024 01:14:53
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Mardini 2024 » Day 10 | Lookdev | Karma Physical Sky | Image

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Cam_Barrett
20 posts
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 March 11, 2024 01:14:17
sky
Edited by Cam_Barrett - March 11, 2024 01:15:42
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Mardini 2024 » Day 8 | Lookdev | Karma Fog Box | Image

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Cam_Barrett
20 posts
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 March 8, 2024 18:39:24
fawg
Edited by Cam_Barrett - March 8, 2024 18:39:53
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Mardini 2024 » Day 6 | Lookdev | Material Linker | Image

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Cam_Barrett
20 posts
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 March 7, 2024 00:06:32
out of time!
Edited by Cam_Barrett - March 7, 2024 00:07:07
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Mardini 2024 » Greyscalegorilla +

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Cam_Barrett
20 posts
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 March 6, 2024 06:14:33
Hi Robert,

Just a quick question re the above.. Are the Greyscale Materials available to use from the Material Linker node, like the AMD Material library is?

Thanks in advance!
Cam.
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Mardini 2024 » Day 5 | Lookdev | Light Mixer | Image

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Cam_Barrett
20 posts
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 March 5, 2024 23:12:05
Day 5 - The light mixer is fun!
Edited by Cam_Barrett - March 5, 2024 23:51:44
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Mardini 2024 » Day 4 | Lookdev | Layout | Animation

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Cam_Barrett
20 posts
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 March 5, 2024 05:24:36


Run out of time unfortunately!
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Mardini 2024 » Day 3 | Geometry | Scatter & Align | Animation

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Cam_Barrett
20 posts
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 March 3, 2024 23:54:05
Day 3
Edited by Cam_Barrett - March 3, 2024 23:55:15
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Mardini 2024 » Day 2 | Geometry | Topobuild | Image

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Cam_Barrett
20 posts
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 March 2, 2024 23:56:16
day 2
Edited by Cam_Barrett - March 2, 2024 23:58:15
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Mardini 2024 » Day 1 | Geometry | Spiral | Animation

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Cam_Barrett
20 posts
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 March 1, 2024 22:56:20




Thanks for watching!
Edited by Cam_Barrett - March 1, 2024 22:56:42
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Houdini Indie and Apprentice » Scaling down chunks of RBD Material Fracture, post kaboom.

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Cam_Barrett
20 posts
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 June 20, 2023 06:12:03
Hi npetit,

Thanks very much for your helpful reply! I have only just seen it so will give it a go when I get another one of these shots. Thanks again for the detail you've given and for taking the time!

Cheers,
Cam.
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Houdini Indie and Apprentice » Scaling down chunks of RBD Material Fracture, post kaboom.

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Cam_Barrett
20 posts
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 May 25, 2023 23:26:29
Enivob
There should be a @hitcount attribute you can leverage post-sim in a wrangle.
Like...
if(@hitcount>2){v@scale *= 0.9;} //Slowly shrink, or *= 0.1 to shrink fast.

Okay, I'm a bit lost. If you could tell me how to get the above working in my node tree that would be AWESOME.

Thanks for your time!
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Houdini Indie and Apprentice » Scaling down chunks of RBD Material Fracture, post kaboom.

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Cam_Barrett
20 posts
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 May 25, 2023 21:59:03
Enivob
There should be a @hitcount attribute you can leverage post-sim in a wrangle.
Like...
if(@hitcount>2){v@scale *= 0.9;} //Slowly shrink, or *= 0.1 to shrink fast.

Thanks Enivob,

Appreciate your help! I perhaps should've mentioned I'm still very new to houdini.. I had a go at implementing the above but it's not doing much. I just found an Entagma tut that might help so will try that out. https://www.youtube.com/watch?v=kZuoPyLcj64&ab_channel=Entagma [www.youtube.com]

Thanks again!
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Houdini Indie and Apprentice » Scaling down chunks of RBD Material Fracture, post kaboom.

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Cam_Barrett
20 posts
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 May 25, 2023 05:12:10
Hello all,

I'm currently working on a shot where the bad guys need to explode (RBD Material Fracture) and disappear.

The concrete option is working well. My problem is I need all the pieces to hit the ground, bounce about for a few frames and then scale down to nothing. I have been doing these shots in Maya, where I'm able to just keyframe the scale down for each chunk but I can't see how to do this in Houdini. Any help very much appreciated!!

I've attached my very basic node tree.

Thanks in advance!
Cam. sdfs
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