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HOULY Daily Challenge » Day 3 | Elements: Water
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- CoconutOctopus
- 6 posts
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HOULY Daily Challenge » Day 2 | Elements: Wind
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- CoconutOctopus
- 6 posts
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I just finished watching avatar, so wanted to make Aang's air ball!
Edited by CoconutOctopus - July 2, 2020 09:30:15
HOULY Daily Challenge » Day 1 | Elements: Earth
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- CoconutOctopus
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Only had an hour after work to play, was hoping to get some tiny cities and jetties going but I promised myself I'd submit regardless of quality

Technical Discussion » Hserver eating up CPU cycles?
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- CoconutOctopus
- 6 posts
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Hi,
We're getting this at our studio too. Looks like it may be connected to Houdini Engine? When we leave a Max session open too long, HServer seems to freeze up.
We're getting this at our studio too. Looks like it may be connected to Houdini Engine? When we leave a Max session open too long, HServer seems to freeze up.
Houdini Engine for 3ds Max » Animations from 3DS Max to HDA
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- CoconutOctopus
- 6 posts
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Hello!
I'm trying to figure out the rules for being able to pass through an animation to a HDA.
I'd love to be able to use the Vertex Animation Textures ROP through 3DS Max, allowing me to bake animation to textures without having to go thorough so many steps: exportFromMax->ImportIntoHoudini->Bake->importFBX back to max to then export with our custom exporter for game.
However from what I know so far, I can't just keyframe move a box and send that to my HDA? What form does my animation have to be in?
Thanks!
Mo
I'm trying to figure out the rules for being able to pass through an animation to a HDA.
I'd love to be able to use the Vertex Animation Textures ROP through 3DS Max, allowing me to bake animation to textures without having to go thorough so many steps: exportFromMax->ImportIntoHoudini->Bake->importFBX back to max to then export with our custom exporter for game.
However from what I know so far, I can't just keyframe move a box and send that to my HDA? What form does my animation have to be in?
Thanks!
Mo
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