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Houdini Lounge » Houdini 16

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Constantin X
136 posts
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 Feb. 7, 2017 06:14:16
malbrecht
I am not sure, but I understood that they were going to upload their own recording because they noticed the internet connection glitches. So here's hope …

Marc

If someone recorded independent from the stream, then yes. Otherwise the presentation is gone for ever…. I tried to watch it and the stream glitches are recorded in the video. Basically you have a video with lots of missing parts, unwatchable.
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Houdini Lounge » Houdini 16

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Constantin X
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 Feb. 7, 2017 01:06:30
AMAZING set of features, puts Maxon and Autodesk to shame. If SESI would have gave us only the network editor upgrades, and that would have being a SOLID release. With all the others added(specially the rigging/character tools) i am not even sure how to call it. Now THIS is one HUGE release! Unfortunately i could not watch the full event, the stream was interrupting constantly. I will wait for the record, hope it will come soon enough. Can't wait to test it myself!
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Houdini Lounge » Houdini 16

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Constantin X
136 posts
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 Feb. 6, 2017 15:42:15
fianna
Hi guys - the livestream is gonna be recorded and then posted afterwards.

THANK YOU!
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SI Users » Animate on Houdini

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Constantin X
136 posts
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 May 24, 2016 07:14:29
NNois
Constantin X
have you tried CHOP? Most of the operations you request can be done in CHOPS.
I'm not speaking of the same thing here, more about the need for Houdini to be a WAR Machine.
Beeing able to just… work and produce fast, like the ability to animate a common scene, multiples cameras, characters and animated rigged objects in the very same scene. The Animation editor need to be tailored for that, just like the Softimage one.

Go back and search the initial animation thread where Jordi, i and quite a few others commented. I required few rfe's, from witch the most important was added - animation layers, plus few more others. Regarding the Animation editor, you don't seem to understand how Houdini works(i admit i had a hard time myself, so i don't blame you). You can import your curves inside CHOPS and there you have all the tools you require, from re-timing, remapping, filtering etc. All work in an non destructive way. If you update your CHOPS skills you will never go back to Animation editor, trust me. It's like XSI on steroids…
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Houdini Indie and Apprentice » RenderMan won't work...aargh!

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Constantin X
136 posts
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 May 22, 2016 09:26:57
Oh dear, just occurred to me. Maybe you guys just did not setup the pathtracer inside prman. Create a prman ris render node into your output directory(out). In the same place create a shopnet node. Dive inside it and create a ris shading network(risnet node). Dive inside this one too and add a pathtracer node. Than go back to your prman node and add the pathtracer to the ris integrator. It really sounds much harder than it is. Just look at the picture crop. You will also need renderman lights and shaders. Now Renderman will work if environment is setup correctly.
Edited by Constantin X - May 22, 2016 09:28:27
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Houdini Indie and Apprentice » RenderMan won't work...aargh!

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Constantin X
136 posts
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 May 22, 2016 08:48:45
Tod Ryan
You guys need to relax….deep breath….exhale….

I tried all this, been doing the 3D thing for years…this…simply…does…not…work….

I've checked many forums, changed my env variables, blah, blah, blah….

If my original post seems a bit terse then this attitude comes from the amount of absurd, ridiculous waste of time that I spent on something that is NOT an issue with Maya or Blender (and likely the upcoming C4D plugin), but specific to Houdini. I don't know if it's a Windows 10 issue or what–but this should never be an issue when installing a plugin. It's like “we did the bare minimum to get this thing to kinda work–you guys are on your own.”

Having said all this, Houdini Indie is only $200 (I absolutely applaud this package), and Renderman is free. Me no stay awake at night ova' dis…..

Well, it works for anyone else but you and few other geniuses, so this kinda put things in perspective a bit, right? No need to stay awake for this one either.
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Houdini Indie and Apprentice » RenderMan won't work...aargh!

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Constantin X
136 posts
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 May 22, 2016 06:26:09
LudvigJonsson
Hey I have the same problem, houdini cant find my prman “CreateProcess failed for ‘prman’”

My houdini env folder has the two lines you describe

RMANTREE = “Drenderman/Pixar/RenderManProServer-20.9”
PATH = “$PATH;$RMANTREE/bin”

And my windows env system path is also canged to point to /RenderManProServer-20.9

I also changed RMSTREE to point to /RenderManStudio-20.9-maya2016

Also added renderman in the render preffs of houdini

What am I missing?


Your environment paths are not setup correctly!!! You need two paths in your windows environment. Both needs to have BACKWARDS lines instead of FORWARD like in the Houdini environment file. They should be like this:
RMANTREE should be C:\Program Files\Pixar\RenderManProServer-20.9\
RMSTREE should be C:\Program Files\Pixar\RenderManStudio-20.9-maya2016\

Note that both have end lines, without them won't work. I wonder if anyone reads what they need to do before posting. Adding few text lines it's like 5 minutes guys! Anyway, i hope i helped anyone to have their renderman working.
Edited by Constantin X - May 22, 2016 06:27:23
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Houdini Indie and Apprentice » RenderMan won't work...aargh!

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Constantin X
136 posts
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 May 22, 2016 00:42:18
Tod Ryan
…….I added this to the Houdini Environment Settings file located in the Documents folder

RMANTREE = “C:\Program Files\Pixar\RenderManProServer-20.9”
PATH = “$PATH;$RMANTREE/bin”

Still nothing. The Houdini documentation itself is, well, cryptic at best. Any thoughts? Anyone found a solution to this.
Thanks.

I don't know why you guys complain! Your environment is not setup correctly. You put the program address with wrong type of lines(backwards \ instead of forwards /). You need to use the line under the exclamation point for program addresses. It's THAT hard to add two text lines? Open up your Houdini environment file(is in your Documents/Houdini 15.5) with Wordpad and copy/paste this two lines at the very end of it:

RMANTREE = “CProgram Files/Pixar/RenderManProServer-20.9”
PATH = “$PATH;$RMANTREE/bin”

Somehow i can't type the proper text lines, this editor replaces it with emoticons. So it's like C : /program Files…. but without spaces. In your Houdini preferences make sure to check Renderman 20 under render engines. Now it works. Thank you SESI guys for Indie support of renderman!
Edited by Constantin X - May 22, 2016 00:47:37
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SI Users » Animate on Houdini

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Constantin X
136 posts
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 May 19, 2016 08:13:54
Well NNois, i added more or less the exact same RFE's plus some more 2 years ago. To be honest much has being improved and quite few of them are implemented and i am know at the point of moving 100% to Houdini. That being said, there are other things i would like to see improved, but NNois, have you tried CHOP? Most of the operations you request can be done in CHOPS. For example time remapping, curve filtering etc. You can basically do much more and non-destructive with CHOPS, that you can do with animation editor in XSI. For example you can fit a curve over your existing channel and than smoothing the channel with it. All this non-destructive so my MOCAP workflow is like in heaven! As for the numerical adjust of the keys, just lasso select the key and it will give you numeric options at the bottom(not tangents though, and this i hope they will add in a future release). Also, can you SESI guys PLEASE add math functions to all numeric inputs? I mean SYSTEM WIDE, like in parameters, animation editor etc.
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Houdini Indie and Apprentice » INDIE LICENSE QUESTION

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Constantin X
136 posts
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 April 26, 2016 00:29:00
Fantastic news. Will purchase end of month, need to move all my projects to Houdini. I am also advising my friends to steer away from AD. Latest move, Arnold. Thank you once more for great support guys. And a very BIG thank you to SESI Team.
Constantin
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Houdini Indie and Apprentice » INDIE LICENSE QUESTION

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Constantin X
136 posts
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 April 25, 2016 10:11:33
Thank you guys, this is great news. I will move to 100% Houdini this year. I wonder if substance works in Indie….
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Houdini Indie and Apprentice » INDIE LICENSE QUESTION

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Constantin X
136 posts
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 April 24, 2016 10:38:16
Hi all,
I have a question(sorry if it was answered before): all my customers have over 100k/year revenue. BUT, if i only deliver them renders, it's ok? I mean, i am a freelancer making well under 100k cap, and i don't work with studios. I only have customers who want stills and animations. I don't deliver/exchange source files with customers. My understanding is that that will be ok(renders only), but i want to be sure before i commit.
Thank you in advance for answering,
Constantin
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Houdini Lounge » Ouch! Solid Angle has joined Autodesk

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Constantin X
136 posts
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 April 23, 2016 14:52:39
Well, Solid Angle had a very fuzzy approach(to say the least) right from the start. They only sold licenses to studios, it was impossible to grab a license. Glad i stayed apart from them. I am all over Houdini and i want to say a very BIG thank you to SESI for being independent. I mean, they have Mantra integrated out of the box, witch is enough if there is no competition left. Right now things are looking EXTREMELY bad for XSI. AD will NOT give the Arnold new iterations for a dead software. And bet your a… that they will kill it for Cinema 4D and Houdini. The last thing they want is to give competition a chance. So glad that i started to learn Houdini on time and i am very close of being able to work exclusively on it.
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Houdini Lounge » Help With PC Specs

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Constantin X
136 posts
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 May 24, 2015 05:05:28
The_White_Wizard
Hello ,

I am actually facing a problem with it about Open Cl , For some Reason i get an error every time i try to use open cl .

Hmm, have you tried other Linux distros? Maybe some Mint or CentOS? From what i know nVidia and OpenCL are not very good friends. You also might want to check the OpenCL libraries on your distro. Sorry, i can't be of any help on here as i don't know anything about Linux and OpenCL.
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SI Users » project "Houdini, a great modeler"

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Constantin X
136 posts
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 May 23, 2015 01:54:15
vux
https://youtu.be/Hul4ZIp8qSA [youtu.be]

Great job! Looks like soon we will model in Houdini. Once you complete all the toolbox, give us the Orbolt link.
Thanks,
C
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Houdini Lounge » Help With PC Specs

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Constantin X
136 posts
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 May 23, 2015 01:41:35
The_White_Wizard
Hello ,

I'm using ubuntu Linux , and iam using the driver version 346.59 from nvidia-346

and i have no complains with it from now .

and for the Quadro , i believe that they are more professional cards and their drivers are tested and tweaked very well . but they cost alot .

If it's not broke, don't fix it. If it works for you don't try to change it. Just work with it and that's it. I changed my gaming card only when scenes become too complex for it. Good luck with your rig.
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Houdini Lounge » Help With PC Specs

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Constantin X
136 posts
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 May 23, 2015 01:38:49
pusat
H14 GTX 970

You have a great card, you should not have issues with it. Maybe try a different driver.
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Houdini Lounge » Help With PC Specs

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Constantin X
136 posts
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 May 22, 2015 04:34:14
pusat
There is an issue with the GTX series' latest drivers that makes the viewport blank on Flat Wire Shaded mode. What's the safe driver version for this not to happen? I thought it was because Nvidia screwed something when tweaking the drivers for the latest games.

I have a Quadro card and zero display issues. I don't know if Quadro and gaming have different drivers, but mine is just perfect with the latest two driver versions. This is why i dumped gaming cards in the first place, and it's a night and day difference in all pro apps. What Houdini version and what card are you using? Maybe roll out drivers to a previous version.
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SI Users » ORBOLT ASSETS FOR SESI TO INCLUDE WITHIN HOUDINI

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Constantin X
136 posts
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 May 11, 2015 02:18:24
cgcris
SI/ORBOLT

Let it go, be free

Edited to only ORBOLT. Happy now? By the way, if i want old functionality into the new app, means that i moved to the new app.
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SI Users » ORBOLT ASSETS FOR SESI TO INCLUDE WITHIN HOUDINI

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Constantin X
136 posts
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 May 7, 2015 04:11:21
Here's a new one. This guy is fantastic. If this type of tools keep coming, soon Houdini will be the best program on the market to work with.

http://www.orbolt.com/asset/Dan_Baciu%3A%3ADB_wall_module_A [orbolt.com]
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