SOLVED, sorry)
clean up otls folder
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Technical Discussion » Error: Couldn't remove old operator type definition
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- Danil Shaposhnikov
- 58 posts
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Technical Discussion » Error: Couldn't remove old operator type definition
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- Danil Shaposhnikov
- 58 posts
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Hello!
Today, when starting the houdini, this is the error in the console.
Error: Couldn't remove old operator type definition sesi_temporary::Sop/subnet
Error: Couldn't remove old operator type definition sesi_temporary::sesi_temporary::Sop/subnet

And all my files stopped working as they worked.
Today, when starting the houdini, this is the error in the console.
Error: Couldn't remove old operator type definition sesi_temporary::Sop/subnet
Error: Couldn't remove old operator type definition sesi_temporary::sesi_temporary::Sop/subnet
And all my files stopped working as they worked.
Edited by Danil Shaposhnikov - Oct. 8, 2021 05:18:49
MARDINI Daily Challenge 2021 » Day 30 Animation | Elements | Water
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- Danil Shaposhnikov
- 58 posts
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MARDINI Daily Challenge 2021 » Day 2 Animation | Motion | Grow
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- Danil Shaposhnikov
- 58 posts
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MARDINI Daily Challenge 2021 » Day 1 | Motion | Bounce
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- Danil Shaposhnikov
- 58 posts
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Technical Discussion » KineFX BlendShape Export
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- Danil Shaposhnikov
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Technical Discussion » How export blendshapes through KineFX?
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- Danil Shaposhnikov
- 58 posts
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Hello!
I have characters with facial animation blendshapes. Previously, I normally exported them in a Unity, but with the new KineFX there were difficulties. I figured out how to tweak them in KineFX, but I don't know how to export them to Unity. Blendshapes are not displayed in the inspector.
I have characters with facial animation blendshapes. Previously, I normally exported them in a Unity, but with the new KineFX there were difficulties. I figured out how to tweak them in KineFX, but I don't know how to export them to Unity. Blendshapes are not displayed in the inspector.
HOULY Daily Challenge » Iron Man Challenge
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- Danil Shaposhnikov
- 58 posts
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a few sleepless nights, minus one hard drive, but it was worth it. Thanks for an interesting opportunity

HOULY Daily Challenge » Day 31 | Materials: Incandescent
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- Danil Shaposhnikov
- 58 posts
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HOULY Daily Challenge » Day 30 | Materials: Rough
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- Danil Shaposhnikov
- 58 posts
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HOULY Daily Challenge » Day 29 | Materials: Silky
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- Danil Shaposhnikov
- 58 posts
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HOULY Daily Challenge » Day 28 | Materials: Noise
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- Danil Shaposhnikov
- 58 posts
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HOULY Daily Challenge » Day 27 | Materials: Translucent
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- Danil Shaposhnikov
- 58 posts
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HOULY Daily Challenge » Day 26 | Materials: Metallic
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- Danil Shaposhnikov
- 58 posts
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HOULY Daily Challenge » Day 25 | Worlds: Underground
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- Danil Shaposhnikov
- 58 posts
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HOULY Daily Challenge » Day 24 | Worlds: Ancient
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- Danil Shaposhnikov
- 58 posts
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HOULY Daily Challenge » Day 23 | Worlds: Waterway
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- Danil Shaposhnikov
- 58 posts
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HOULY Daily Challenge » Day 22 | Worlds: Sky
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- Danil Shaposhnikov
- 58 posts
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HOULY Daily Challenge » Day 21 | Worlds: Urban
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- Danil Shaposhnikov
- 58 posts
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HOULY Daily Challenge » Day 20 | Worlds: Space
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- Danil Shaposhnikov
- 58 posts
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