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Houdini Engine for Unreal » houdini vat unreal 5.2 released????
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- Davide Ruzzenenti
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Houdini Engine for Unreal » houdini vat unreal 5.2 released????
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- Davide Ruzzenenti
- 31 posts
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CodyS
I just asked Labs team, and was told there is intention to be an update to VAT later this week. No confirmed date, but keep your eyes open for the update.
Any news about vat in unreal 5.2 or 5.3?
Houdini Engine for Unreal » houdini vat unreal 5.2 released????
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- Davide Ruzzenenti
- 31 posts
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Houdini Engine for Unreal » houdini vat unreal 5.2 released????
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- Davide Ruzzenenti
- 31 posts
- Offline
Houdini Engine for Unreal » houdini vat unreal 5.2 released????
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- Davide Ruzzenenti
- 31 posts
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Technical Discussion » Dynamic Parameter Generation for Doors in Houdini
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- Davide Ruzzenenti
- 31 posts
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Mohanpugaz
I am afraid having too many controls would make the hda confusing and hard to use but nevertheless its good to know how to do this.
I just made a simplest example for this without using python. It might give you some insights on how you could go about it.
Since it is dynamically updating the parms each time the number of rooms increase or decrease, which ever parms you already setup might get destroyed. Hmm not really ideal, but here you go.Image Not FoundImage Not Found
"I tried this solution, but the file gets filled with bugs, causing errors, and the foreach loops no longer work correctly."
Technical Discussion » Dynamic Parameter Generation for Doors in Houdini
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- Davide Ruzzenenti
- 31 posts
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Mohanpugaz
I am afraid having too many controls would make the hda confusing and hard to use but nevertheless its good to know how to do this.
I just made a simplest example for this without using python. It might give you some insights on how you could go about it.
Since it is dynamically updating the parms each time the number of rooms increase or decrease, which ever parms you already setup might get destroyed. Hmm not really ideal, but here you go.Image Not FoundImage Not Found
You are absolutely right! For now, the solution you provided works perfectly for me, and it's very helpful in understanding how to approach the situation. I sincerely thank you for your assistance and contribution. If you have any other suggestions or ideas in the future, I'd be more than happy to listen to them. Thanks again!
Technical Discussion » Dynamic Parameter Generation for Doors in Houdini
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- Davide Ruzzenenti
- 31 posts
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Hello everyone,
I'm hoping someone can assist me with an issue I'm facing while developing a procedural asset in Houdini.
I have created an asset that procedurally generates rooms and doors within a scene. Each door has position attributes (and possibly other settings) that I would like to expose through the Parameter Interface of the asset to enable easier control over the doors.
My challenge is to dynamically create parameters in the interface for each generated door. Since the number of doors generated can vary, I'm looking for a method to automatically create parameters for each door.
I have already tried using "Create Spare Parameters" in the Parameter Interface, but this method only creates the parameters once and doesn't update them based on the number of generated doors.
I'm sure there's a more advanced way to tackle this issue using Python Scripting in Houdini, but unfortunately, I'm not very experienced with Python.
I would greatly appreciate any suggestions, sample code, or guidelines on how to create dynamic parameters for the generated doors in my asset.
Thank you in advance for your help and advice. Any contribution is highly appreciated!
I'm hoping someone can assist me with an issue I'm facing while developing a procedural asset in Houdini.
I have created an asset that procedurally generates rooms and doors within a scene. Each door has position attributes (and possibly other settings) that I would like to expose through the Parameter Interface of the asset to enable easier control over the doors.
My challenge is to dynamically create parameters in the interface for each generated door. Since the number of doors generated can vary, I'm looking for a method to automatically create parameters for each door.
I have already tried using "Create Spare Parameters" in the Parameter Interface, but this method only creates the parameters once and doesn't update them based on the number of generated doors.
I'm sure there's a more advanced way to tackle this issue using Python Scripting in Houdini, but unfortunately, I'm not very experienced with Python.
I would greatly appreciate any suggestions, sample code, or guidelines on how to create dynamic parameters for the generated doors in my asset.
Thank you in advance for your help and advice. Any contribution is highly appreciated!
Technical Discussion » chopnet export randomize for multiple object
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- Davide Ruzzenenti
- 31 posts
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SWest
Here's an updated version. If the video is too slow for you just jump ahead (probably with arrow keys).
Thanks does what I ask, now I try to understand the code you wrote!
Technical Discussion » chopnet export randomize for multiple object
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- Davide Ruzzenenti
- 31 posts
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SWest
Could you share a file? just a simplified concept would work. Guessing is not very effective.
Image Not Found
There he is! I would like to have more variations of the same animation with a single export from the chopnet. So that each cube had different times. it's possible?
Technical Discussion » chopnet export randomize for multiple object
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- Davide Ruzzenenti
- 31 posts
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A greeting!
I would like to find a solution to this problem, I hope hodini does not disappoint me!
I have a chopnet from which I export a channel, I would like to export this channel to different objects and for each one to create a random version of my wave, is it possible?
I would like to find a solution to this problem, I hope hodini does not disappoint me!
I have a chopnet from which I export a channel, I would like to export this channel to different objects and for each one to create a random version of my wave, is it possible?
Technical Discussion » Determine if a point belongs to two groups
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- Davide Ruzzenenti
- 31 posts
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Robbert
Use group combine; https://www.sidefx.com/docs/houdini/nodes/sop/groupcombine.html [www.sidefx.com]
new group equals group 1
intersect (and) group 2
There you go
Thanks I finally understood the syntax of the group combine!
Technical Discussion » Determine if a point belongs to two groups
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- Davide Ruzzenenti
- 31 posts
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A greeting!
I have to recognize if a point belongs to two groups and put it in a new group, any ideas?
I have to recognize if a point belongs to two groups and put it in a new group, any ideas?
Solaris and Karma » Light instance Look at
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- Davide Ruzzenenti
- 31 posts
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I solved it by creating a custom system inside the SOP node. If anyone is interested as soon as I have some time I'll explain
Solaris and Karma » Light instance Look at
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- Davide Ruzzenenti
- 31 posts
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A greeting, I have a setup made of a light and an instance node, I'm inside solaris. I would like to set a different "look at" for each instance, any suggestions about it?
thank you!
thank you!
Technical Discussion » RBD guide issue
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- Davide Ruzzenenti
- 31 posts
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Technical Discussion » RBD guide issue
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- Davide Ruzzenenti
- 31 posts
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Following more tutorials to use the guides during the destruction but I fail in any way. The tutorials are for houdini 18 and I use 19.5, has anything changed?
Technical Discussion » convert .mtlx
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- Davide Ruzzenenti
- 31 posts
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Technical Discussion » convert .mtlx
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- Davide Ruzzenenti
- 31 posts
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Solaris and Karma » edit multiple camera settings
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- Davide Ruzzenenti
- 31 posts
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