Hello , i have asset which has a Mtlx Shader that takes 2 attributes(Mtlx Geometry Property Value) from the points - color and switch, and with these attributes I want to randomly change the color of each instance.
When i am using it directly in point instancer everything works fine. But in this case I want to arrange objects via "Layout LOP"(method Point Instancer), so i have to add these attributes to already existing "point instacer" primitive type. I tried "Modify Points Instances LOP" but it seems it doesn't work.

Workaround I found is to grab the points straight from the "Layout LOP" to another "Points Instancer LOP" and add those attributes there but it's not the most elegant solution.


If you have a better solution to this problem I would be grateful ^^
Thanks,
Dawid