Its just a guess but I think the way you merge the lights leads to the duplicate material primitives.
Try to connect after another, via a sublayer as described here (https://www.sidefx.com/docs/houdini/solaris/tutorial-lighting-3.html)
or just have an input connection to the first light. This might also fix the error during rendering.
Cheers Dome
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Technical Discussion » Cannot Render to MPlay on Karma Node...
- DominikPott
- 15 posts
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Technical Discussion » Reading and storing subdivision creases (FBX)
- DominikPott
- 15 posts
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Hey ajz3D,
I am running unto similar issues. Did you file a bug report for this ?
Cheers,
Dome
I am running unto similar issues. Did you file a bug report for this ?
Cheers,
Dome
3rd Party » Z and Z Mini for Houdini
- DominikPott
- 15 posts
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Hey Alexey,
can the Z Toolkit also transfer Crease Weights ? I had a a quick look at the Z Mini Version but it doesn't seem to be possible.
Cheers,
Dominik
can the Z Toolkit also transfer Crease Weights ? I had a a quick look at the Z Mini Version but it doesn't seem to be possible.
Cheers,
Dominik
Technical Discussion » Docker image forthcoming ?
- DominikPott
- 15 posts
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Daniel_aRch
That would be awesome, can you send over the link where you found them?
https://www.sidefx.com/download/daily-builds/old-installer/#category-gold [www.sidefx.com]
At the top is a filter for Docker.
PDG/TOPs » Rop Fetch with custom Rop Hda does not cook propperly
- DominikPott
- 15 posts
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PDG/TOPs » Rop Fetch with custom Rop Hda does not cook propperly
- DominikPott
- 15 posts
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Thank you so much for the help . It works now with one minor problem. When I do not cook the ropfetch as one batch only the fist bucket cooks. The other buckets work endlessly on their first workitem. I also get a long list of warnings similar to the following on the ropfetch:
and also my local scheduler errors:
If added a new attachment which should reproduce the problem.
Cheers and many thanks
Dome
Warning
PDG cook warning: Notification for item ropfetch0195_1 with subindex -1 that is no longer active in the scheduler
and also my local scheduler errors:
Error
PDG Error: Could not find batch workitem 'ropfetch0120_1' with subindex 17
If added a new attachment which should reproduce the problem.
Cheers and many thanks
Dome
Edited by DominikPott - Oct. 8, 2019 17:12:05
PDG/TOPs » PDG Manual Changes
- DominikPott
- 15 posts
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PDG/TOPs » Rop Fetch with custom Rop Hda does not cook propperly
- DominikPott
- 15 posts
- Offline
Hello,
I am struggling to use the rop Fetch node with our in-house sop/rop node. We have a convenience node which wraps the rop alembic and rop alembic node into a single hda and generates local or server filepaths. I have build a simplified hda and attached a setup scene.
My Problem is as follow: The Rop Fetch starts cooking the first item and after a few seconds stops. The workitem does not finish but also does not error. The in-house rop cooks correctly and caches are generated on disc. If I dirty the node and recook it again all workitems are marked as done.
Did anyone run into similar problems or may have a solution ?
Cheers,
Dome
I am struggling to use the rop Fetch node with our in-house sop/rop node. We have a convenience node which wraps the rop alembic and rop alembic node into a single hda and generates local or server filepaths. I have build a simplified hda and attached a setup scene.
My Problem is as follow: The Rop Fetch starts cooking the first item and after a few seconds stops. The workitem does not finish but also does not error. The in-house rop cooks correctly and caches are generated on disc. If I dirty the node and recook it again all workitems are marked as done.
Did anyone run into similar problems or may have a solution ?
Cheers,
Dome
PDG/TOPs » PDG Manual Changes
- DominikPott
- 15 posts
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Hey,
the most straight forward solution I can think of is to use a split node to seperate those workitems with the different camera transform into a seperate stream. Then you should be able to create camera transform attributes and push those onto the camera.
I will try to build a simple example. In the meantime have a look at the split node example scene on how to split specific work items.
Saving differnt hipfiles is also possible but more complex I think. For that the houdini command server should be used. That requires some familiarity with the houdini python api.
Cheers,
Dome
the most straight forward solution I can think of is to use a split node to seperate those workitems with the different camera transform into a seperate stream. Then you should be able to create camera transform attributes and push those onto the camera.
I will try to build a simple example. In the meantime have a look at the split node example scene on how to split specific work items.
Saving differnt hipfiles is also possible but more complex I think. For that the houdini command server should be used. That requires some familiarity with the houdini python api.
Cheers,
Dome
Technical Discussion » Is there a way to add a button / icon to the ui with python ?
- DominikPott
- 15 posts
- Offline
Found a solution in the lower half of the official documentation.
https://www.sidefx.com/docs/houdini/basics/config_menus.html [www.sidefx.com]
https://www.sidefx.com/docs/houdini/basics/config_menus.html [www.sidefx.com]
Technical Discussion » Is there a way to add a button / icon to the ui with python ?
- DominikPott
- 15 posts
- Offline
Hello,
I'm looking for a way to display information about my file in the Houdini UI (is the file checked in / out, is this a development environment, etc).
My first approach was to adjust the title of the main window. This works fine in a regular shelf button script. When I use it for example in the 123.py or an afterLoad callback it seems that Houdini calls its on title set function after the 123 and callback has run and overwrites my changes.
So my next idea was to add a custom button to the main menu bar. But I didn't found any functions related to the menubar and hacking my way downwards through the mainWindow layouts and widgets seems like the wrong approach.
Has anyone ever done something like that or has another approach ? I know there is the option to make a python panel but I really prefer a small button which is always visible.
Thanks,
Dome
I'm looking for a way to display information about my file in the Houdini UI (is the file checked in / out, is this a development environment, etc).
My first approach was to adjust the title of the main window. This works fine in a regular shelf button script. When I use it for example in the 123.py or an afterLoad callback it seems that Houdini calls its on title set function after the 123 and callback has run and overwrites my changes.
So my next idea was to add a custom button to the main menu bar. But I didn't found any functions related to the menubar and hacking my way downwards through the mainWindow layouts and widgets seems like the wrong approach.
Has anyone ever done something like that or has another approach ? I know there is the option to make a python panel but I really prefer a small button which is always visible.
Thanks,
Dome
Technical Discussion » Is it possible to set an input wire to a dotted line style ?
- DominikPott
- 15 posts
- Offline
Hello,
I would like to replicate the behavior of the sop level switch node on a custom hda. The active input is drawn in a solid line, the other / remaining are shown as dotted. Is there a way to do so via python or some hda options I've been missing ?
Thanks,
Dominik
I would like to replicate the behavior of the sop level switch node on a custom hda. The active input is drawn in a solid line, the other / remaining are shown as dotted. Is there a way to do so via python or some hda options I've been missing ?
Thanks,
Dominik
Technical Discussion » Alembic export with attributes on packed prims?
- DominikPott
- 15 posts
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Technical Discussion » How to propagate a hou.NodeError to the enclosing hda
- DominikPott
- 15 posts
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Technical Discussion » How to propagate a hou.NodeError to the enclosing hda
- DominikPott
- 15 posts
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Hello,
I've a python sop inside an hda/geo node . Is there a way to set the hda as errored with the python node ?
Thanks,
Dome
I've a python sop inside an hda/geo node . Is there a way to set the hda as errored with the python node ?
Thanks,
Dome
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