We are looking for a generalist with a great eye for design to join our team. You primary responsibilities would be creating short form product based content and stills using houdini and redshift for a luxury skincare brand, however, future work on other projects is possible.
- You would be comfortable working with both 3D assets and 2D design elements to create visually stunning images and short-form videos
- Able to take a brief through to completion
Please reach out to producer@suberashi.com
Found 12 posts.
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Houdini Jobs » Houdini Generalist with a great eye for design
- Glenn Wilson
- 12 posts
- Offline
Technical Discussion » Issue submitting PDG to hqueue
- Glenn Wilson
- 12 posts
- Offline
All good, figured it out, there was a clash with another version of python installed on the machine. I had to set it to "HFS" version of python
Technical Discussion » Issue submitting PDG to hqueue
- Glenn Wilson
- 12 posts
- Offline
Hi,
I was trying to setup pdg to work with Hqueue. I have a top network which works with a local scheduler, however, when I try to submit it to the hqueue scheduler I get the below error. I have ensured that the machines can resolve their network names via etc/hosts and there are no firewalls on machines. Any help would be greatly appreciated.
Traceback (most recent call last):
File "/media/bananas/BS/blackshark_houdini/hip/animatics/apartment_office/pdgtemp/22338/scripts/rop.py", line 59, in <module>
import hqueue.houdini as hq
File "/mnt/hq/houdini_distros/hfs18.5.351/houdini/python2.7libs/hqueue/__init__.py", line 8, in <module>
from . import rendertrackerrpc
File "/mnt/hq/houdini_distros/hfs18.5.351/houdini/python2.7libs/hqueue/rendertrackerrpc.py", line 6, in <module>
import rendertracker
File "/mnt/hq/houdini_distros/hfs18.5.351/houdini/python2.7libs/rendertracker.py", line 18, in <module>
import hutil.enum, hutil.file, hutil.pidfile, hutil.log, hutil.debug, hjsonrpc
File "/mnt/hq/houdini_distros/hfs18.5.351/houdini/python2.7libs/hjsonrpc.py", line 42, in <module>
import hutil.web
File "/mnt/hq/houdini_distros/hfs18.5.351/houdini/python2.7libs/hutil/web.py", line 9, in <module>
import poster.encode
File "/mnt/hq/houdini_distros/hfs18.5.351/houdini/python2.7libs/poster/__init__.py", line 29, in <module>
import poster.streaminghttp
File "/mnt/hq/houdini_distros/hfs18.5.351/houdini/python2.7libs/poster/streaminghttp.py", line 178, in <module>
class StreamingHTTPSHandler(urllib.request.HTTPSHandler):
AttributeError: 'module' object has no attribute 'HTTPSHandler'
Cheers,
Glenn
I was trying to setup pdg to work with Hqueue. I have a top network which works with a local scheduler, however, when I try to submit it to the hqueue scheduler I get the below error. I have ensured that the machines can resolve their network names via etc/hosts and there are no firewalls on machines. Any help would be greatly appreciated.
Traceback (most recent call last):
File "/media/bananas/BS/blackshark_houdini/hip/animatics/apartment_office/pdgtemp/22338/scripts/rop.py", line 59, in <module>
import hqueue.houdini as hq
File "/mnt/hq/houdini_distros/hfs18.5.351/houdini/python2.7libs/hqueue/__init__.py", line 8, in <module>
from . import rendertrackerrpc
File "/mnt/hq/houdini_distros/hfs18.5.351/houdini/python2.7libs/hqueue/rendertrackerrpc.py", line 6, in <module>
import rendertracker
File "/mnt/hq/houdini_distros/hfs18.5.351/houdini/python2.7libs/rendertracker.py", line 18, in <module>
import hutil.enum, hutil.file, hutil.pidfile, hutil.log, hutil.debug, hjsonrpc
File "/mnt/hq/houdini_distros/hfs18.5.351/houdini/python2.7libs/hjsonrpc.py", line 42, in <module>
import hutil.web
File "/mnt/hq/houdini_distros/hfs18.5.351/houdini/python2.7libs/hutil/web.py", line 9, in <module>
import poster.encode
File "/mnt/hq/houdini_distros/hfs18.5.351/houdini/python2.7libs/poster/__init__.py", line 29, in <module>
import poster.streaminghttp
File "/mnt/hq/houdini_distros/hfs18.5.351/houdini/python2.7libs/poster/streaminghttp.py", line 178, in <module>
class StreamingHTTPSHandler(urllib.request.HTTPSHandler):
AttributeError: 'module' object has no attribute 'HTTPSHandler'
Cheers,
Glenn
Houdini Jobs » FX Job
- Glenn Wilson
- 12 posts
- Offline
Suberashi is currently looking for a senior FX artist to join our team from Mid January until the end of February with potential to extend longer. FX include explosion and various pyro FX, as well as bullet trails. Remote work is no problems.
If interested please send your reel to "producer@suberashi.com"
Cheers,
Glenn
www.suberashi.com
If interested please send your reel to "producer@suberashi.com"
Cheers,
Glenn
www.suberashi.com
Houdini Jobs » Lighting and Look-dev job
- Glenn Wilson
- 12 posts
- Offline
Suberashi is currently looking for a senior Houdini lighting and look-dev artist to join our team until early March. Rendering will be completed in Redshift. Remote work is no problems.
If interested please send your reel to "producer@suberashi.com"
Cheers,
Glenn
www.suberashi.com
If interested please send your reel to "producer@suberashi.com"
Cheers,
Glenn
www.suberashi.com
Houdini Jobs » Houdini Generalist Job
- Glenn Wilson
- 12 posts
- Offline
Suberashi is currently looking for a mid to senior Houdini generalist to work remotely from mid-January to the beginning of March. The role will include setting up shots, some FX work, and some lighting and rendering in Redshift.
If interested please send your reel to "producer@suberashi.com"
Cheers,
Glenn
www.suberashi.com
If interested please send your reel to "producer@suberashi.com"
Cheers,
Glenn
www.suberashi.com
PDG/TOPs » Wedge simulation across multiple machines
- Glenn Wilson
- 12 posts
- Offline
PDG/TOPs » Wedge simulation across multiple machines
- Glenn Wilson
- 12 posts
- Offline
Hi,
Is there a way to submit a wedge TOP to simulate across multiple machines so that each simulation is happening on a single farm machine.
For example
- I have a wedge TOP that has a wedge count of 8, the wedge is processing a FLIP simulation. The wedge is connected to a ROP geometry output
- Currently, when this simulation goes to hqueue, a single machine is processing all 8 variations of the simulation, however it would be more efficient if it were broken up across the machines as the simulations take a long time. I also see this as an issue for large scale simulations that require a lot of memory, I wouldn't want one machine processing 8 simulations at once
- My hqueue scheduler “assign to” is set to any
Is there a way to tell the ROP geometry output how many simultaneous wedges it can process, and as a result move the remaining simulations to other machines?
Cheers,
Glenn
Is there a way to submit a wedge TOP to simulate across multiple machines so that each simulation is happening on a single farm machine.
For example
- I have a wedge TOP that has a wedge count of 8, the wedge is processing a FLIP simulation. The wedge is connected to a ROP geometry output
- Currently, when this simulation goes to hqueue, a single machine is processing all 8 variations of the simulation, however it would be more efficient if it were broken up across the machines as the simulations take a long time. I also see this as an issue for large scale simulations that require a lot of memory, I wouldn't want one machine processing 8 simulations at once
- My hqueue scheduler “assign to” is set to any
Is there a way to tell the ROP geometry output how many simultaneous wedges it can process, and as a result move the remaining simulations to other machines?
Cheers,
Glenn
Houdini Jobs » 3D Generalist required
- Glenn Wilson
- 12 posts
- Offline
Suberashi is a boutique VFX studio based in Sydney. We specialize in animation and VFX for film and television projects.
We are currently looking for very talented generalists to join our team for an upcoming film project.
Responsibilities
Ability to create various VFX
Ability to model props
Use existing environment models and lighting rigs to output variations of shots and sequences.
Required Skills
Strong ability to problem solve
Proven experience on a feature film or similar production
4+ years of experience
Strong technical knowledge
Knowledge of Houdini and Maya
This role will run from February to April
While we would prefer candidates to work in-house in Sydney we are open to working with exceptional remote artists.
Please submit a cover letter and portfolio to:producer@suberashi.com
We are currently looking for very talented generalists to join our team for an upcoming film project.
Responsibilities
Ability to create various VFX
Ability to model props
Use existing environment models and lighting rigs to output variations of shots and sequences.
Required Skills
Strong ability to problem solve
Proven experience on a feature film or similar production
4+ years of experience
Strong technical knowledge
Knowledge of Houdini and Maya
This role will run from February to April
While we would prefer candidates to work in-house in Sydney we are open to working with exceptional remote artists.
Please submit a cover letter and portfolio to:producer@suberashi.com
Houdini Jobs » Houdini FX Artist wanted
- Glenn Wilson
- 12 posts
- Offline
Suberashi is a boutique VFX studio based in Sydney. We specialize in animation and VFX for film and television projects.
We are currently looking for very talented senior VFX artists to join our team for an upcoming film project.
Responsibilities
Create a variety of Pyro, Particle, and SOP level FX to convey fire, light, and energy
RND new FX to meet the client briefs
Required Skills
Proven VFX experience on a feature film or similar production
4+ years of experience
Strong knowledge of Houdini dops and sops
This role will run from January to April
While we would prefer candidates to work in-house in Sydney we are open to working with exceptional remote artists.
Please submit a cover letter and portfolio to:producer@suberashi.com
We are currently looking for very talented senior VFX artists to join our team for an upcoming film project.
Responsibilities
Create a variety of Pyro, Particle, and SOP level FX to convey fire, light, and energy
RND new FX to meet the client briefs
Required Skills
Proven VFX experience on a feature film or similar production
4+ years of experience
Strong knowledge of Houdini dops and sops
This role will run from January to April
While we would prefer candidates to work in-house in Sydney we are open to working with exceptional remote artists.
Please submit a cover letter and portfolio to:producer@suberashi.com
Houdini Jobs » Destruction FX Artist wanted
- Glenn Wilson
- 12 posts
- Offline
Suberashi is a boutique VFX studio based in Sydney. We specialize in animation and VFX for film and television projects.
We are currently looking for very talented senior VFX artists to join our team for an upcoming film project. If you enjoy blowing things up, this is your time to shine.
Responsibilities
Work with modelers to prepare existing environments for destruction
Create clean efficient destruction FX that can be used in large sequences.
Create secondary destruction assets such as particles, and dust simulations to increase the believability of sequences.
Required Skills
Proven VFX experience on a feature film or similar production
4+ years of experience
Strong knowledge of bullet simulations, pyro, and dops in Houdini.
Specialize in destruction FX
This role will run from January to April
While we would prefer candidates to work in-house in Sydney we are open to working with exceptional remote artists.
Please submit a cover letter and portfolio to:producer@suberashi.com
We are currently looking for very talented senior VFX artists to join our team for an upcoming film project. If you enjoy blowing things up, this is your time to shine.
Responsibilities
Work with modelers to prepare existing environments for destruction
Create clean efficient destruction FX that can be used in large sequences.
Create secondary destruction assets such as particles, and dust simulations to increase the believability of sequences.
Required Skills
Proven VFX experience on a feature film or similar production
4+ years of experience
Strong knowledge of bullet simulations, pyro, and dops in Houdini.
Specialize in destruction FX
This role will run from January to April
While we would prefer candidates to work in-house in Sydney we are open to working with exceptional remote artists.
Please submit a cover letter and portfolio to:producer@suberashi.com
Houdini Jobs » Senior Lighting / Shading / Look Dev Artist needed
- Glenn Wilson
- 12 posts
- Offline
Suberashi is a boutique VFX studio based in Sydney. We specialize in animation and VFX for film and television projects.
We are currently looking for very talented senior lighting, shading, and look dev artists to join our team for an upcoming film project.
Responsibilities
Work with the modeling department to light and shade realistic organic environments
Utilize concept art, artistic ability, and feedback from the client to shade characters
Establish the look of sequences of shots and create lighting rigs that Artists can implement across similar shots.
Required Skills
Proven experience in lighting and shading for a feature film or similar production
4+ years of experience
Experience using redshift
Experience in Houdini is preferred, but not essential.
The project is beginning in January and running until April.
While we would prefer candidates to work in-house in Sydney we are open to working with exceptional remote artists.
Please submit a cover letter and portfolio to:producer@suberashi.com
We are currently looking for very talented senior lighting, shading, and look dev artists to join our team for an upcoming film project.
Responsibilities
Work with the modeling department to light and shade realistic organic environments
Utilize concept art, artistic ability, and feedback from the client to shade characters
Establish the look of sequences of shots and create lighting rigs that Artists can implement across similar shots.
Required Skills
Proven experience in lighting and shading for a feature film or similar production
4+ years of experience
Experience using redshift
Experience in Houdini is preferred, but not essential.
The project is beginning in January and running until April.
While we would prefer candidates to work in-house in Sydney we are open to working with exceptional remote artists.
Please submit a cover letter and portfolio to:producer@suberashi.com
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