To name the actual groups you create, change the Group Name parameter
OK, I am embarrassed that I've missed that.
in your case $OS. $OS
Totally not getting this part…But I guess it is some convenience setup, right?
If you middle mouse click hold on
Right now when I do this I have my lodX groups listed as Prims not groups (after changing GroupType to Points it's OK but then I've got all meshes rendered together).
So after export I've got only one primitive rendering - so far so good, but no lod_settings anywhere (LOD setings from Rendering rollout doesn't seams to work) - should I add something in HDA settings (Operator Type Properties) for that or is it only available after converting to static mesh (I hope not)?
I see there is some LOD transition - but in very short distance to camera.