тамтеit doesn’t work that way, I need a body with simulated geometry of skin and fat, and the model itself is thin, I tried point deformation but there is a problem in the scales: a body without a head with gait animation (with simulation of fat and muscles with skin), and the animation model is very thin that’s why took only the limbs and head
Maybe just do poly bridge on the frozen first frame and then pointdeform the bridge segments with original head/body geo
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Animation » attaching an animated head to an animated body
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- Gravigenesis
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Animation » attaching an animated head to an animated body
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- Gravigenesis
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тамтеThank you
Maybe just do poly bridge on the frozen first frame and then pointdeform the bridge segments with original head/body geo
Animation » attaching an animated head to an animated body
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- Gravigenesis
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how to connect part of the neck to the head, tried to use poly bridge, but during animation the connections shift, can you tell me how to do it correctly and clearly so that later I can transfer the uv
Technical Discussion » changing polygon color in Houdini
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Hello, do you know how to change the color of polygons in the houdini program itself, so as not to climb into zbrush but to fully study houdini
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