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Technical Discussion » RBD (sop) wakes up too early
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- Grzesiek B
- 26 posts
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Technical Discussion » RBD (sop) wakes up too early
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- Grzesiek B
- 26 posts
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Hi,
I have a simple RBD (SOP) setup.
My fractured object has set "Sleeping = 1"
So it should wakes up when something will hit to him but it has happened a few frames before.
Is there a some place where can I change distance? because I can't find anything something like that
I have a simple RBD (SOP) setup.
My fractured object has set "Sleeping = 1"
So it should wakes up when something will hit to him but it has happened a few frames before.
Is there a some place where can I change distance? because I can't find anything something like that
Edited by Grzesiek B - Jan. 6, 2022 14:27:49
Houdini Engine for Unreal » UE4.26Chaos and Engine
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- Grzesiek B
- 26 posts
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Hi all,
I am trying work with Engine and UE4.26 Chaos
H. Engine v2 - I have error on beggining (I can not even run UE4.26 Chaos)
H. Engine v1 - It looks like work but when I put my hda (i tested just a box
)on scene, UE4.26 Chaos freeze and crash
I instaled UE4.26 Chaos from Epic Launcher
I tested HDA from H18 and H18.5
I am trying work with Engine and UE4.26 Chaos
H. Engine v2 - I have error on beggining (I can not even run UE4.26 Chaos)
H. Engine v1 - It looks like work but when I put my hda (i tested just a box

I instaled UE4.26 Chaos from Epic Launcher
I tested HDA from H18 and H18.5
Houdini Lounge » Pack primitive and trasform
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- Grzesiek B
- 26 posts
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tamte
it's possible though, that there is some more optimization on packed alembic viewport support
It may be so.
SideFx should do something about it
Houdini Lounge » Pack primitive and trasform
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- Grzesiek B
- 26 posts
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it makes sense for me.
But, it should be some "compressed Node" to compress again
- yes?
Because (for user) it is only like you say "single point"
But, it should be some "compressed Node" to compress again

Because (for user) it is only like you say "single point"
Houdini Lounge » Pack primitive and trasform
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- Grzesiek B
- 26 posts
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Houdini Lounge » Pack primitive and trasform
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- Grzesiek B
- 26 posts
- Offline
Hi, I have quetion about Pack primitive and trasform
I imported alembic file with lots of primitives and when I try move by "transform" one primitive it works quite fast and responsive. It is exactly what I expect because I am moving one point.

But...
After I unpack and pack again the situation has changed dramatically
Technical it is still one point so it should be fast the same like on beginning - yes?
Name atrybute: path
Create packed fragments: off
I imported alembic file with lots of primitives and when I try move by "transform" one primitive it works quite fast and responsive. It is exactly what I expect because I am moving one point.
But...
After I unpack and pack again the situation has changed dramatically
Technical it is still one point so it should be fast the same like on beginning - yes?
Name atrybute: path
Create packed fragments: off
Solaris and Karma » Very slow transform
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- Grzesiek B
- 26 posts
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hmm... I thought Solaris will be more like clarisse from isotropix . Where can I easy and fast way bild whole scenes. Just select objects, put where I want and work faster and more artistic .
Solaris and Karma » Very slow transform
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- Grzesiek B
- 26 posts
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Hi, I'm trying to setup my scene (first project in Solaris) in Solaris but when I use transform node it tooks so slow. I know there are lots of building but the mash is not too heavy.
Is it normal situation or I do something wrong?
I have strong CPU AMD, 2 x RTX 2070 super and 128 GB RAM
YT link:
https://youtu.be/DQQ3oxtzQSQ [youtu.be]
Is it normal situation or I do something wrong?
I have strong CPU AMD, 2 x RTX 2070 super and 128 GB RAM
YT link:
https://youtu.be/DQQ3oxtzQSQ [youtu.be]
Technical Discussion » pin constraint and Bullet - Stop simulation
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- Grzesiek B
- 26 posts
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Technical Discussion » pin constraint and Bullet - Stop simulation
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- Grzesiek B
- 26 posts
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matthias_k
Ahhh, open the “Bullet” folder…
or search in the “Filter” field below for “Sleeping”
I did. And I don't have
Ok thax for help I reinstall and I will see.
Technical Discussion » pin constraint and Bullet - Stop simulation
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- Grzesiek B
- 26 posts
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Houdini 15.5.565
…maybe I should reinstall my H.
…maybe I should reinstall my H.
Edited by Grzesiek B - Oct. 7, 2016 12:00:31
Technical Discussion » pin constraint and Bullet - Stop simulation
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- Grzesiek B
- 26 posts
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Technical Discussion » pin constraint and Bullet - Stop simulation
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- Grzesiek B
- 26 posts
- Offline
Technical Discussion » pin constraint and Bullet - Stop simulation
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- Grzesiek B
- 26 posts
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I dont have this options. A checked all nodes inside this solver and I couldn't found
Edited by Grzesiek B - Oct. 7, 2016 11:21:32
Technical Discussion » pin constraint and Bullet - Stop simulation
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- Grzesiek B
- 26 posts
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Technical Discussion » pin constraint and Bullet - Stop simulation
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- Grzesiek B
- 26 posts
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I deleted all expressions and Still the same problem. But, when I used RBD Solver works fine - in this example. But RBD Solver some time has I problem with collisions.
Some times H. is frustrating
Some times H. is frustrating
Technical Discussion » pin constraint and Bullet - Stop simulation
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- Grzesiek B
- 26 posts
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Hi, I have so weird issue with constraints two objects and bullet solver. After 52 frames my simulation just stop. I have almost defaults settings. I have only animation (noise) in Constrained Location - Y.
Edited by Grzesiek B - Oct. 7, 2016 07:34:44
Technical Discussion » Orientation from alembic file - copy SOP
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- Grzesiek B
- 26 posts
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Thx a lot
It works perfectly. But, a next parameter what I need is “Size”. I used “Extract Transform VOP node” for simple extract Scale. At the first glance parameters in Spreadsheet are the same in Houdini like in Maya. When I used copy sop my objects are over scales. So where is the trick
?


Edited by Grzesiek B - July 6, 2016 10:39:10
Technical Discussion » Orientation from alembic file - copy SOP
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- Grzesiek B
- 26 posts
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Is there a simple way to use the correct orientation objects in the file “alembic” and use the ‘'copy sop’'? I see the axles but I can not use them
G.
G.
Edited by Grzesiek B - June 24, 2016 10:16:01
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