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Houdini Indie and Apprentice » Vex intersect(...) vs ray node performance

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Hallam Roberts
2 posts
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 Sept. 20, 2024 21:25:17
Andr
A little annoyance about the Ray Sop is that if you want the hitpos, you need to create a rest position attribute in the collider geo, and then import it with Import Attributes from hits in the Ray Sop.

Ray gives you a hitprim and hitprimuv. That lets you get any attribute from the target geo, not just the rest position.

Use Attribute Interpolate or primuv with the hitprim and hitprimuv. It gives the interpolated value of whatever attributes you need, and it's extremely fast
Edited by Hallam Roberts - Sept. 20, 2024 21:26:38
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Mardini 2024 » Day 20 | Character | Ragdoll Solver SOP | Animation

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Hallam Roberts
2 posts
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 March 31, 2024 14:37:18
Extremely late submission but it is what it is

Edited by Hallam Roberts - April 1, 2024 18:00:08
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