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Houdini Engine for Unreal » Lightning contact to Floor HDA execute in runtime
- Hastur
- 6 posts
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Hi, I created lightning effect in Houdini. Now it should run in UE runtime. It only plays houdini. How to hit play button in UE?
Houdini Lounge » FBX Character ROP keying all channels
- Hastur
- 6 posts
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Hello, Magicians. I have noob question. FBX Character ROP keying translate, rotate and scale channels. I don't want do that. I needed only Rotation channel. Is there any attributes to disable Translate and Scale?
Technical Discussion » boneCapture attribute rename joints.
- Hastur
- 6 posts
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Thank you for replying. I used Attribute String Edit. I chose a class and attribute. From: Root_M To pelvis. but nothing happens.
Technical Discussion » boneCapture attribute rename joints.
- Hastur
- 6 posts
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I'm creating a bone renamer using the Multiparm list. I am stuck in the rest geometry 'boneCapture' attr. The attribute type is 'Capture' I have never faced an unknown attr type.
Technical Discussion » KINEFX Hierarchy "Path" Attribute
- Hastur
- 6 posts
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Thank you guys, all of your helps work like a charm
tamte's script is that's what I want.
getancestors function looks interesting. but I don't know how to use it. I'm still learning...
tamte's script is that's what I want.
getancestors function looks interesting. but I don't know how to use it. I'm still learning...
Technical Discussion » KINEFX Hierarchy "Path" Attribute
- Hastur
- 6 posts
- Offline
Hello Magicians, I need to export a hierarchy "path" attribute in the KineFX using the @name attribute. I have created a hierarchy order by the id attribute. How to create a hierarchy "path" attr using "name" attr?
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