Hi!
I make a simulation with procedural electric shots, and want to make some steam in places, where lightning touches the surface.
I've made some particle emissions in these places, for sourcing smoke simulation, like on the video below.
I Use the cluster
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Technical Discussion » Clustering smoke from particle source, pyro does not work
- Humboldt155
- 2 posts
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Work in Progress » Electric cutter
- Humboldt155
- 2 posts
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Hello, everyone!
I am working on a simulation, where electric bolt destroyes the place it shouts.
I now make a more interesting scene, next I'll add smoke, and dropping lava for more interesting effect.
I am working on a simulation, where electric bolt destroyes the place it shouts.
I now make a more interesting scene, next I'll add smoke, and dropping lava for more interesting effect.
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