Hello, please what is the best way to create masks in the volume vop so i can control the areas the noise affects.
Thank you!
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Technical Discussion » Creating masks in Volume Vops
- ImaobongKennedy
- 6 posts
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Houdini for Realtime » Vertex Animation Textures ROP 2.1 Released
- ImaobongKennedy
- 6 posts
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Hello,
Does any one have any idea why my Houdini textures are not showing up in Unreal even after I do the Vertex Animation Texture export?
Does any one have any idea why my Houdini textures are not showing up in Unreal even after I do the Vertex Animation Texture export?
Houdini for Realtime » Vertex Animation Textures ROP 2.1 Released
- ImaobongKennedy
- 6 posts
- Offline
peternicolaiHello peternicolai,
hey @rkopinsky,
I believe if you have pasted the code into the material itself, it will show up slightly broken with disconnected wires. However the same code cut/pasted into a material function will show up as expected with nodes fully connected. Then, call the function in the material. Hopefully that works for you.
When i call the material function into the material i do not have any parameter to connect to the base color . Is it possible to proceed without a base color?
Technical Discussion » COLOR FROM HOUDINI TO UNREAL
- ImaobongKennedy
- 6 posts
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Hello,
I am trying to export an animation from Houdini to unreal with the colors assigned . I tried the quick material tool under the game dev tab and that worked but I have a mesh transferring a color attribute onto another mesh. How do I go about this to bake the color into the animation?
Please and thank you!
I am trying to export an animation from Houdini to unreal with the colors assigned . I tried the quick material tool under the game dev tab and that worked but I have a mesh transferring a color attribute onto another mesh. How do I go about this to bake the color into the animation?
Please and thank you!
Houdini Lounge » COLOR FROM HOUDINI TO UNREAL
- ImaobongKennedy
- 6 posts
- Offline
Hello,
I am trying to export an animation from Houdini to unreal with the colors assigned . I tried the quick material tool under the game dev tab and that worked but I have a mesh transferring a color attribute onto another mesh. How do I go about this to bake the color into the animation?
Please and thank you!
I am trying to export an animation from Houdini to unreal with the colors assigned . I tried the quick material tool under the game dev tab and that worked but I have a mesh transferring a color attribute onto another mesh. How do I go about this to bake the color into the animation?
Please and thank you!
Houdini Lounge » ROTATING PRIMITIVES WHEN COPIED TO POINTS
- ImaobongKennedy
- 6 posts
- Offline
Hello,
I am trying to give circles different rotation angles when copied to point so i put in this expression in my “ROTATE Y” (fit01(rand($PR),-180,180)*88)but then all the circles copied to point have the same rotation angle.Does any one have an idea on how i can fix this please
I am trying to give circles different rotation angles when copied to point so i put in this expression in my “ROTATE Y” (fit01(rand($PR),-180,180)*88)but then all the circles copied to point have the same rotation angle.Does any one have an idea on how i can fix this please
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