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The Orbolt Smart 3D Asset Store » 3DCoat-Houdini Applinker
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- Jcreator
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Houdini Indie and Apprentice » Importing and saving mesh
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- Jcreator
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Houdini Indie and Apprentice » Importing and saving mesh
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- Jcreator
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Is it possible to make an imported mesh independent and permanent in the Houdini file? I mean for example when importing a mesh from Zbrush to Maya, the imported mesh can be saved as a new geometry inside Maya, so my Maya scene can load the mesh even if the original mesh file or path was missing…is there a way to do this in Houdini?

Houdini Indie and Apprentice » How to quickly change topology?
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- Jcreator
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aRtyeIt's amazing, thank you very much aRtye!
BTW Jake Rice has just published an amazing in-depth look at the Dual thingy:
https://medium.com/@jakerice_7202/computing-the-dual-ff2a93077e2e

Houdini Indie and Apprentice » How to quickly change topology?
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- Jcreator
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Houdini Indie and Apprentice » How to quickly change topology?
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- Jcreator
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Hi aRtye, thanks for your reply 
The original mesh is a plain sphere, the processed mesh(topology-hive) was automatically generated by 3ds Max's topology tool.
The tool can apply a topology pattern over the entire surface of a mesh, as shown in this video ->
https://www.youtube.com/watch?v=b6KJOb-r16w&feature=youtu.be&t=1m55s [www.youtube.com]
Tool info-> https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2016/ENU/3DSMax/files/GUID-7358B7AB-86DB-4B3F-9954-BB11AA6FF3FE-htm.html [knowledge.autodesk.com]
I have no idea what tool or technique a proficient Houdini user usually use to change a mesh's topology to a certain pattern?
Recently I tried to make a Voronoi pattern by using Scatter + VoronoiFracture + Fuse, it seems to be okay…but I am not sure if there's any tool and trick I've been missing? I'm still quite new to Houdini, lots to learn

The original mesh is a plain sphere, the processed mesh(topology-hive) was automatically generated by 3ds Max's topology tool.
The tool can apply a topology pattern over the entire surface of a mesh, as shown in this video ->
https://www.youtube.com/watch?v=b6KJOb-r16w&feature=youtu.be&t=1m55s [www.youtube.com]
Tool info-> https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2016/ENU/3DSMax/files/GUID-7358B7AB-86DB-4B3F-9954-BB11AA6FF3FE-htm.html [knowledge.autodesk.com]
I have no idea what tool or technique a proficient Houdini user usually use to change a mesh's topology to a certain pattern?
Recently I tried to make a Voronoi pattern by using Scatter + VoronoiFracture + Fuse, it seems to be okay…but I am not sure if there's any tool and trick I've been missing? I'm still quite new to Houdini, lots to learn

Edited by Jcreator - May 17, 2017 22:03:25
Houdini Indie and Apprentice » How to quickly change topology?
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- Jcreator
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I'm looking for something equivalent to 3ds Max's Topology Tool in Houdini, can anyone give me any advice? Thanks!
Edited by Jcreator - May 17, 2017 13:38:12
Houdini Indie and Apprentice » How to export the noise pattern as a displacement map in Houdini?
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- Jcreator
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Houdini Indie and Apprentice » How to export the noise pattern as a displacement map in Houdini?
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- Jcreator
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Is it possible I can save the generated noise in Houdini as a displacement or height map so that I can use it as a alpha mask in Zbrush and Substance Painter?

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