Forgot your password?   Click here   •   No account yet?   Please Register    •   Or login using  
EN Login
SideFX Homepage
  • Products
    • What's New in H20.5
      • Overview
      • VFX
      • Copernicus
      • Animation
      • Rigging
      • Lookdev
    • Houdini
      • Overview
      • FX Features
      • CORE Features
      • Solaris
      • PDG
    • Houdini Engine
      • Overview
      • Engine Plug-Ins
      • Batch
    • Karma Renderer
    • Compare
    • SideFX Labs
    • Partners
  • Industries
    • Film & TV
    • Game Development
    • Motion Graphics
    • Virtual Reality
    • Synthetic Data for AI/ML
  • Community
    • Forum
    • News Feed
      • Overview
      • Project Profiles
      • Houdini HIVE Events
      • Contests & Jams
    • Gallery
    • Event Calendar
    • User Groups
    • Artist Directory
  • Learn
    • Tutorials
      • Overview
      • My Learning
      • Learning Paths
      • Tutorial Library
    • Content Library
    • Tech Demos
    • Talks & Webinars
    • Education Programs
      • Overview
      • Students
      • Instructors
      • Administrators
      • List of Schools
      • Resources
  • Support
    • Customer Support
    • Licensing
      • Overview
      • Commercial
      • Indie
      • Education
    • Help Desk | FAQ
    • System Requirements
    • Documentation
    • Changelog / Journal
    • Report a Bug/RFE
  • Try | Buy
    • Try
    • Buy
    • Download
    • Contact Info
 
Advanced Search
Forums Search
Found 65 posts.

Search results Show results as topic list.

Houdini Lounge » Any houdini 19.5 rumors?

User Avatar
Jim Rutherford
67 posts
Offline
 July 15, 2022 12:49:36
All very cool....but that dashbot widget will be a game changer
See full post 

Houdini Lounge » What holds yourself/studio from adopting Houdini more?

User Avatar
Jim Rutherford
67 posts
Offline
 April 21, 2022 09:32:23
I think the question really should be "How is Houdini being used in a studio and who is using it". If you look at many of the Houdini related job postings, they always seem to ask for TD skills...computer science and math backgrounds. No offense but it seems like nerd first animator second. So if you have this great tool that a "genius" can wire up in the pipeline to do all the fancy stuff and have all the boring grunty animation work get done in Maya, there won't be a huge demand to expand the number of Houdini seats. And the people they hire to use Houdini will just feed the same beast.
See full post 

Houdini Lounge » Houdini needs better debug logging

User Avatar
Jim Rutherford
67 posts
Offline
 Dec. 16, 2021 15:10:14
people were getting these crashes with that error when using space B when changing viewports with 17...
See full post 

Houdini Lounge » node relax

User Avatar
Jim Rutherford
67 posts
Offline
 May 11, 2021 19:42:06
This blender addon would be cool for houdini
http://www.cgchannel.com/2021/05/free-blender-add-on-node-relax-lets-you-brush-nodes-into-place/ [www.cgchannel.com]
See full post 

Houdini Lounge » Stoneage Houdini

User Avatar
Jim Rutherford
67 posts
Offline
 Jan. 18, 2021 08:20:12
See full post 

Houdini Lounge » Companies that Use Houdini

User Avatar
Jim Rutherford
67 posts
Offline
 Jan. 7, 2021 12:28:48
I'm wondering which studios use Houdini in Southern Ontario, including Detroit area.
See full post 

Houdini Lounge » Houdini 18.5 Sneak Peak

User Avatar
Jim Rutherford
67 posts
Offline
 Oct. 2, 2020 11:35:53
I loved that Halloween Houdini 13 release….only Sidefx would do that…
See full post 

Technical Discussion » Old geometry fetched since simulation is disabled

User Avatar
Jim Rutherford
67 posts
Offline
 March 16, 2020 11:35:20
I'm getting this with the solver sop…any ideas why….
See full post 

Houdini Lounge » Houdini 18 Sneak Peak

User Avatar
Jim Rutherford
67 posts
Offline
 Nov. 2, 2019 16:55:52
Whats a verbified sop? Compilable?
See full post 

Technical Discussion » The problem with the mouse wheel in the viewport

User Avatar
Jim Rutherford
67 posts
Offline
 Oct. 14, 2019 16:53:15
Thank you Jonathon…this has been bugging me for months…
See full post 

Technical Discussion » The problem with the mouse wheel in the viewport

User Avatar
Jim Rutherford
67 posts
Offline
 Oct. 11, 2019 22:14:08
I've had this problem with all versions of Houdini 17.
See full post 

Technical Discussion » vertex normals from fbx on blend

User Avatar
Jim Rutherford
67 posts
Offline
 Sept. 14, 2019 12:17:49
Hey
Importing an fbx with some blend shapes from modo….comes into Houdini with the blend shape but the vertex normals don't transform so the render goes to poo when you blend. I know there is a simple fix but I can't remember where I saw it. Any ideas
Jim
Edited by Jim Rutherford - Sept. 14, 2019 12:21:35
See full post 

Technical Discussion » autorig in 17.5

User Avatar
Jim Rutherford
67 posts
Offline
 July 17, 2019 21:11:08
What's the deal…crashes all the time…is there some workaround…works in 17.0
See full post 

Technical Discussion » CloudLight with Redshift

User Avatar
Jim Rutherford
67 posts
Offline
 July 9, 2019 10:00:35
Here's an example of what I'm talking about….it has something to do with when I convert the volumes to vdb and use the vector merge to get the Ce….the resampling doesn't convert properly…if I change the resolution to 1, everything works??? any ideas?
See full post 

Technical Discussion » CloudLight with Redshift

User Avatar
Jim Rutherford
67 posts
Offline
 July 5, 2019 10:54:08
Hey
So trying to get cloudlight to work with Redshift…got it working okay but the Resolution Scale causes some sort of offset with the volumes…so forexample .5 scale and the effect shows up in a quarter chunk of my cloud…the volumes are not in the same position…can't see anything obvious.
See full post 

Technical Discussion » Hair

User Avatar
Jim Rutherford
67 posts
Offline
 March 22, 2019 12:36:40
I'm putting hair on my character…long hair, short hair, facial hair, eyebrows, etc…Is it better to follow the 16 masterclass workflow by using painted density attributes for each part or use the 16.5 masterclass workflow where he used primitive groups. I would think the grouping would cook faster?
Edited by Jim Rutherford - March 22, 2019 12:53:52
See full post 

Technical Discussion » Fur Render problem

User Avatar
Jim Rutherford
67 posts
Offline
 March 18, 2019 15:46:30
gee…I knew it was something simple….thanks
See full post 

Technical Discussion » Fur Render problem

User Avatar
Jim Rutherford
67 posts
Offline
 March 18, 2019 15:37:11
I keep getting this
mantra: Unable to resolve geometry opobj/test_groom/OUT_GROOM.
Please ensure the object is included for rendering.
You can turn off vm_renderable if needed.

everything looks fine and can't figure it out … I'm sure I'm doing something obvious….
See full post 

Houdini Indie and Apprentice » Easy Procedural Grid Array? Like a 3x3x3 LED Cube

User Avatar
Jim Rutherford
67 posts
Offline
 March 15, 2019 16:00:27
sorry..should have said 2*2*2 divisions….should look like this…make sure you use a polygon cube…I think you used a nurb.
Edited by Jim Rutherford - March 15, 2019 16:05:29
See full post 

Houdini Indie and Apprentice » Easy Procedural Grid Array? Like a 3x3x3 LED Cube

User Avatar
Jim Rutherford
67 posts
Offline
 March 15, 2019 14:08:52
box with divisions 3*3*3
See full post 
  • First
  • 1
  • 2
  • 3
  • 4
  • Last
  • Quick Links
Search links
Show recent posts
Show unanswered posts
PRODUCTS
  • Houdini
  • Houdini Engine
  • Houdini Indie
LEARN
  • Talks & Webinars
  • Education Programs
SUPPORT
  • Customer Support
  • Help Desk | FAQ
  • Documentation
  • Report a Bug/RFE
  • Sales Inquiry
LEGAL
  • Terms of Use
  • Privacy Policy
  • License Agreement
  • Accessibility
  • Responsible Disclosure Program
COMPANY
  • About SideFX
  • Careers
  • Press
  • Internships
  • Contact Info
Copyright © SideFX 2025. All Rights Reserved.

Choose language