So I don't know what happened but I'm getting all sorts of colorspace issues now that I wasn't having previously with Karma, maybe something changed with 20.0.590?
But simply, my viewport render isn't matching what's being put into the EXR anymore, and I need to know where to start to fix this. I know it's probably some OCIO/ACES stuff but I previously been get tripped up by it in other programs, and then struggle to get it to something I can make sense of.
Everything is set at defaults, I didn't add in any color space changes on the Karma Rop in Lops, I just placed it down as is.
So even just to get the ball rolling for me, what should I be changing where, to get things matching up again? As simply as possible too because I really can't make head nor tail of this stuff yet.
Found 4 posts.
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Technical Discussion » Colorspace help needed - Karma and Exrs - viewport mismatch
- Kev Ryan
- 4 posts
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Technical Discussion » polar / panorama render from Solaris
- Kev Ryan
- 4 posts
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I was trying to figure how to do a panorama and found this thread in the process. So I'll put it here for future reference.
If you add a Karma Physical Lens Shader to the camera in Solaris you can set the projection to Polar on the Lens Distortion tab.
If you add a Karma Physical Lens Shader to the camera in Solaris you can set the projection to Polar on the Lens Distortion tab.
Technical Discussion » Karma sequence render issue, exit code -1073741819
- Kev Ryan
- 4 posts
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I've just started getting the exact same error as well, I'm trying to render fur on a character. What's the workaround?
EDIT: Just did a sweep on my curves, it's still pretty fast in my case but it definitely needs addressing.
EDIT: Just did a sweep on my curves, it's still pretty fast in my case but it definitely needs addressing.
Edited by Kev Ryan - Nov. 21, 2023 13:42:44
Houdini Indie and Apprentice » popsolver1 node causing particles to become black
- Kev Ryan
- 4 posts
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While this may already have been figured out, I ran into this issue today and managed to fix it for myself. All I had to do was hit D (while hovering over viewport) and on the particles section of the geometry tab, make sure that display sprites was ticked off.
Oddly enough it only occurred when I plugged in a mocapbiped via a file merge into a geometry particle set-up, as opposed to a sphere.
Oddly enough it only occurred when I plugged in a mocapbiped via a file merge into a geometry particle set-up, as opposed to a sphere.
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