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Technical Discussion » Copernicus Expression Functions?
- Lewis_Orton
- 6 posts
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Solaris and Karma » what has your experience with solaris/karma been?
- Lewis_Orton
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Lewis_OrtonIt's very exciting to see that the SOP context camera look-through issue and the scene proxy representation are addressed in 20.5! If we have a simple camera rig solution in Solaris it would be a real lifesaver!
Can't agree more with the many points mentioned here.
Animation in Solaris is a nightmare, even when all I need is a very basic camera rig it can be way too involved to be useful.
And not being allowed to look through the stage camera in a SOP edit node(I do realize they belong to different contexts) is such a bummer and makes creative workflow as most inefficient as possible, if no more complicated roundabout way is further involved.
And no viewport position handler in a null node just like /obj is another no-go.
And the scene interpretation happening each time I jump between the Solaris and SOP context slows down the viewport.
Karma is great but I pretty much gave it up due to lots of pain and lessons learned in the bitter way mentioned above.
Solaris might be insanely powerful if you get 5 different departments in charge of different aspects of the same scene but it's really no fun for solo artists who need to finish everything by themselves in one hip file.
Solaris and Karma » what has your experience with solaris/karma been?
- Lewis_Orton
- 6 posts
- Offline
Can't agree more with the many points mentioned here.
Animation in Solaris is a nightmare, even when all I need is a very basic camera rig it can be way too involved to be useful.
And not being allowed to look through the stage camera in a SOP edit node(I do realize they belong to different contexts) is such a bummer and makes creative workflow as most inefficient as possible, if no more complicated roundabout way is further involved.
And no viewport position handler in a null node just like /obj is another no-go.
And the scene interpretation happening each time I jump between the Solaris and SOP context slows down the viewport.
Karma is great but I pretty much gave it up due to lots of pain and lessons learned in the bitter way mentioned above.
Solaris might be insanely powerful if you get 5 different departments in charge of different aspects of the same scene but it's really no fun for solo artists who need to finish everything by themselves in one hip file.
Animation in Solaris is a nightmare, even when all I need is a very basic camera rig it can be way too involved to be useful.
And not being allowed to look through the stage camera in a SOP edit node(I do realize they belong to different contexts) is such a bummer and makes creative workflow as most inefficient as possible, if no more complicated roundabout way is further involved.
And no viewport position handler in a null node just like /obj is another no-go.
And the scene interpretation happening each time I jump between the Solaris and SOP context slows down the viewport.
Karma is great but I pretty much gave it up due to lots of pain and lessons learned in the bitter way mentioned above.
Solaris might be insanely powerful if you get 5 different departments in charge of different aspects of the same scene but it's really no fun for solo artists who need to finish everything by themselves in one hip file.
Nodevember 2020 » Day 5 | FOOD | Pastry
- Lewis_Orton
- 6 posts
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Nodevember 2020 » Day 1 | FOOD | Cookie
- Lewis_Orton
- 6 posts
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It didn't say that I can't submit old works right? Maybe I'm cheating but hey this is my old cookie!
video [www.instagram.com]
video [www.instagram.com]
Edited by Lewis_Orton - Oct. 31, 2020 22:12:15
Technical Discussion » Hip file drag and drop onto gui not working
- Lewis_Orton
- 6 posts
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