Hi! I am pretty sure this could be possible with some blueprint magic, but I can suggest using heightfield_tilesplit node with PDG setup insted. To import all parts automatically thru HDA.
You can find a good explanation of it in this tutorial series: https://youtu.be/KqOYMbEdwXo [youtu.be]
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Houdini Engine for Unreal » Import tiled heightmaps from UE 5 World Partition
- LitBrush3D
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