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Houdini for Realtime » GoZ in Zbrush 2018 and Houdini
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- Lukas Vojir
- 4 posts
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I am having the same issue in H17 - using the GoZ from Game Dev Toolset, trying to send geo to Zbrush crashes Zbrush straightaway. Not sure if its a Zbrush or Houdini issue…
Technical Discussion » VEX Attribute name as string from channel
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- Lukas Vojir
- 4 posts
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Technical Discussion » VEX Attribute name as string from channel
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- Lukas Vojir
- 4 posts
- Offline
Hi,
I am trying to find a way how to turn any string into an attribute name using VEX.
I have an wrangle posterising attribute but rather than hardcoding the attribute name I want to use String Channel to define which attribute to use, is there a way to do it? something like @'chs(“attributeName”)'… ?
Thanks
I am trying to find a way how to turn any string into an attribute name using VEX.
I have an wrangle posterising attribute but rather than hardcoding the attribute name I want to use String Channel to define which attribute to use, is there a way to do it? something like @'chs(“attributeName”)'… ?
Thanks
Technical Discussion » Simple Fracture question
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- Lukas Vojir
- 4 posts
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Hi, I am playing with the Fracture node and can't find a way to delete the original edges from the geometry after the fracture - when I do a wire on it I only want to see the new fractured edges without the original ones…
Thanks!
Thanks!
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