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Houdini Engine for Unreal » How do I assign my HDA with multiple material elements for Unreal to see?
- MMurray
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I figured it out. I didn't realize you literally had to add that material into the asset itself. Thanks for the help, I've been pulling my hair out all day. Only week 2 of using Houdini…long time Maya user.
Houdini Engine for Unreal » How do I assign my HDA with multiple material elements for Unreal to see?
- MMurray
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So how would I add multiple material elements using either methods? Because I'm only seeing the default material once I get the HDA into Unreal. Using the first method and it covers the entire mesh.
Houdini Engine for Unreal » How do I assign my HDA with multiple material elements for Unreal to see?
- MMurray
- 3 posts
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I can't seem to find a way to apply multiple material elements for my HDA in Unreal. My goal is to create a group that will have one material while another group has another. In Maya this is easily done by applying a different material to the selection and Unreal will recognize this. I've tried all sorts of methods and can't seem to find a working solution. Thanks in advance for any help.
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