-
-
Technical Discussion » HIVE23 Slides - Phur
By Mario Marengo,
- 0
- 559
-
By Mario Marengo
-
-
Technical Discussion » [GLSL] Multiple Texture Buffers
By Mario Marengo,
- 0
- 528
-
By Mario Marengo
-
-
Technical Discussion » Getting the camera to screen matrix
By koen,
- 7
- 16410
-
By GrahamDClark
-
-
Technical Discussion » [HDK] CVEX Woes With HtoA
By Mario Marengo,
- 1
- 1667
-
By Mario Marengo
-
-
Technical Discussion » Camera Projection and NDC
By Stalkerx777,
- 13
- 20105
-
By rodstar
-
-
Technical Discussion » pyro2 noise volume vop context
By jparker,
- 4
- 5013
-
By jparker
-
-
Houdini Lounge » Axyz Animation Now Hiring
By Mario Marengo,
- 0
- 2976
-
By Mario Marengo
-
-
Houdini Lounge » Creating BDSF for PBR
By rtalz,
- 14
- 18546
-
By rtalz
-
-
Houdini Lounge » pyro shader gamma?
By JasonSlab,
- 1
- 6458
-
By JasonSlab
-
-
Technical Discussion » macroses in VEX
By morzh,
- 3
- 3095
-
By morzh
-
-
Technical Discussion » PBR and Shader with Alpha Channel
By winkel,
- 4
- 7829
-
By winkel
-
-
Technical Discussion » op: syntax no longer works?
By Dean_19,
- 6
- 7445
-
By Dean_19
-
-
Technical Discussion » speed up PBR
By winkel,
- 5
- 4434
-
By winkel
-
-
Technical Discussion » bullet time effect
By csp,
- 10
- 7913
-
By mawi
-
-
Technical Discussion » Scheimpflug: Simulating a shift lens
By bollili,
- 9
- 10725
-
By bollili
-
-
Houdini Lounge » Black screen render issue. Help pls!! :(
By chazfest,
- 3
- 8116
-
By chazfest
-
-
Technical Discussion » Camera independent hair tangent
By sergey_sh,
- 3
- 3303
-
By sergey_sh
-
-
Houdini Lounge » VOP inline code
By kuba,
- 6
- 8879
-
By Anonymous
-
-
Technical Discussion » Quick rest field question
By Ponge,
- 12
- 9901
-
By Mario Marengo
-
-
Technical Discussion » Geometry lights with material - example?
By rjpieke,
- 11
- 14487
-
By rjpieke