I have done a simple box fracturing setup but want to stick some additional geo (in the current setup spheres) onto the inside parts of the fractured object. If I copy those before it goes into the dop node setup those seem to not stick to the inside geo but be stuck to the initial position they have been copied to (but still fall to the ground).
Maybe someone can take a look at the attached file(…_02) and help me out with the problem as I'm relatively new to Houdini.
For now I have found a solution(…_03) by unpacking the previously packed object after the sim is done and copying the spheres onto the now again available inside group.
But I think this isn't the best way of doing it. Should I in this case not use the pack fracture object option and go with the “normal” fractured option to skip the unpacking stage? Or is there an even smart way (by maybe writing the sim first to disk and than copying the spheres onto the inside pieces)?
Thanks for help
Found 12 posts.
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Technical Discussion » copying onto the inside pieces of a fracture?
- Maui
- 41 posts
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Houdini Indie and Apprentice » send Feature Request?
- Maui
- 41 posts
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Thanks Jeff.
I have seen the acronym in the support dropdown but wasn't quite sure what the E stands for
I have seen the acronym in the support dropdown but wasn't quite sure what the E stands for
Houdini Indie and Apprentice » send Feature Request?
- Maui
- 41 posts
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Houdini Indie and Apprentice » Upresing a Pyro Sim in Houdini 14?
- Maui
- 41 posts
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Interessting. I would love to hear what the sidefx engineers would say about that.
Is it still necessary to uprez a sim or are pcs nowadays fast enough to handle small domain sizes without the additional step.
Is it still necessary to uprez a sim or are pcs nowadays fast enough to handle small domain sizes without the additional step.
Technical Discussion » Pyro Cache not reading entirly, Pre-Roll for Pyro-Sim
- Maui
- 41 posts
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Even recreating the .sim files didn't help in my case. It once again stoopped at frame 162. Might be the file sizes. I ended up using the 1st method shown in the video which did the trick for me. You “lose” the color information but I was ok with it as you can recreate it as shown in the video.
Technical Discussion » Pyro Cache not reading entirly, Pre-Roll for Pyro-Sim
- Maui
- 41 posts
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Hey,
I have done a 321 frames long Pyro Sim in Houdini Apprentice and Cached the Sim out using the 2.nd method shown here: https://www.sidefx.com/index.php?option=com_content&task=view&id=3089&Itemid=407 [sidefx.com]
However when I point the DOP Network to the location of the sim it only reads in 162 frames(see attached screenshot). Is this an indication that one frame is corrupt? Is there a way to check this? Or do I have to check something else? Maybe adjusting somwhere the filesize amount Houdini is allowed to read.
Is there a way to “preroll” a Pyro sim in Houdini? Right now I use 100frames just to get the Sim to the point where I want to get going.
Thanks again for all your help :-)
Best
Pascal
I have done a 321 frames long Pyro Sim in Houdini Apprentice and Cached the Sim out using the 2.nd method shown here: https://www.sidefx.com/index.php?option=com_content&task=view&id=3089&Itemid=407 [sidefx.com]
However when I point the DOP Network to the location of the sim it only reads in 162 frames(see attached screenshot). Is this an indication that one frame is corrupt? Is there a way to check this? Or do I have to check something else? Maybe adjusting somwhere the filesize amount Houdini is allowed to read.
Is there a way to “preroll” a Pyro sim in Houdini? Right now I use 100frames just to get the Sim to the point where I want to get going.
Thanks again for all your help :-)
Best
Pascal
Technical Discussion » difference between Render view and MPlay!?!
- Maui
- 41 posts
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Thanks both of you for the tips.
I hadn't changed my overall gamma so it was still set to 2.2 in Edit/Color Settings/Color Correction and all the check boxes were ticked.
Changing to Raytraced didn't do the trick either.
I now have a look in MPlay that I like - and looks pretty close to the one in the Render view - but still there seems to be slight difference between the two which isn't as dramatic as it was when I uploaded the screenshot. Not quite sure what was the reason.
It is also noticable when I load in a background image into both. In the Render View it looks a lot more “washed-out” when compared to MPlay.
I hadn't changed my overall gamma so it was still set to 2.2 in Edit/Color Settings/Color Correction and all the check boxes were ticked.
Changing to Raytraced didn't do the trick either.
I now have a look in MPlay that I like - and looks pretty close to the one in the Render view - but still there seems to be slight difference between the two which isn't as dramatic as it was when I uploaded the screenshot. Not quite sure what was the reason.
It is also noticable when I load in a background image into both. In the Render View it looks a lot more “washed-out” when compared to MPlay.
Technical Discussion » difference between Render view and MPlay!?!
- Maui
- 41 posts
- Offline
Hey,
I have set up a pyro sim and now want to render it. For most of the time I used the render view to preview the changes I have made. Now I want to render the animation using MPlay but if I render a test frame it looks totaly different(totally washed out). I would much prefer the look of the Render View
I used the same mantra node for both set to Micropolygon PBR.
Thanks for your help
I have set up a pyro sim and now want to render it. For most of the time I used the render view to preview the changes I have made. Now I want to render the animation using MPlay but if I render a test frame it looks totaly different(totally washed out). I would much prefer the look of the Render View
I used the same mantra node for both set to Micropolygon PBR.
Thanks for your help
Houdini Learning Materials » Pyro and Render tutorials?!?
- Maui
- 41 posts
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Thanks eddgarpv. I've seen this one already. It is one of the few current and good ones
Technical Discussion » Upresing a Pyro Sim in Houdini 14?
- Maui
- 41 posts
- Offline
I posted the same question in the Indie Forum but didn't get a answer there yet so I thought I'll post it also here:
I would like to know how to upres a Pyro Simulation in Houdini 14. I have seen some tutorials done in former versions which showed the workflow but now I'm a bit stuck.
I have set up my sim starting with one of the shelf tools (Flames) and adjusted the settings to my liking. I than noticed in the container tools the Up-res one and opened up the manual for it.
There is written:
But I can't find them. Can somebody help me with this.
Is this is a “Bug” in the preset? Should I just use the the Up-res shelf tool and promt it to the Container? Are there any magic numbers for the Division size in the Up-res network? Any other helpful tips?
Thanks for your help
I would like to know how to upres a Pyro Simulation in Houdini 14. I have seen some tutorials done in former versions which showed the workflow but now I'm a bit stuck.
I have set up my sim starting with one of the shelf tools (Flames) and adjusted the settings to my liking. I than noticed in the container tools the Up-res one and opened up the manual for it.
There is written:
The network created by the tools on the Pyro FX shelf tab create the up-res nodes automatically
But I can't find them. Can somebody help me with this.
Is this is a “Bug” in the preset? Should I just use the the Up-res shelf tool and promt it to the Container? Are there any magic numbers for the Division size in the Up-res network? Any other helpful tips?
Thanks for your help
Houdini Learning Materials » Pyro and Render tutorials?!?
- Maui
- 41 posts
- Offline
I would love to see some Pyro and Render tutorials (utilizing different passes) with the current version. Most of the tuts I have seen use older versions.
And it looks as if quite a lot has changed.
And it looks as if quite a lot has changed.
Houdini Indie and Apprentice » Upresing a Pyro Sim in Houdini 14?
- Maui
- 41 posts
- Offline
I would like to know how to upres a Pyro Simulation in Houdini 14. I have seen some tutorials done in former versions which showed the workflow but now I'm a bit stuck.
I have set up my sim starting with one of the shelf tools (Flames) and adjusted the settings to my liking. I than noticed in the container tools the Up-res one and opened up the manual for it.
There is written:
Is this is a “Bug” in the preset? Should I just use the the Up-res shelf tool and promt it to the Container? Are there any magic numbers for the Division size in the Up-res network? Any other helpful tips?
Thanks for your help
I have set up my sim starting with one of the shelf tools (Flames) and adjusted the settings to my liking. I than noticed in the container tools the Up-res one and opened up the manual for it.
There is written:
The network created by the tools on the Pyro FX shelf tab create the up-res nodes automaticallyBut I can't find them. Can somebody help me with this.
Is this is a “Bug” in the preset? Should I just use the the Up-res shelf tool and promt it to the Container? Are there any magic numbers for the Division size in the Up-res network? Any other helpful tips?
Thanks for your help
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