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Found 22 posts.

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Work in Progress » Water Mill / Houdini Fluids

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Mirco_Paolini_VFX
23 posts
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 March 27, 2012 10:54:47
Good evening,
Here's one of my R&D tests about Flip fluids in new Houdini release.
//Some tec info
Flip Particles:about 12 mil
Mesh Polys: about 4 mil poly
Sim time: 4 Hours
Frames: about 300
Machine specs: I7, 8 GB Ram
//

hope you'll like it,
Mirco

Here's the video
http://vimeo.com/39265315 [vimeo.com]
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Technical Discussion » Houdini Thesys...And Fluent

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Mirco_Paolini_VFX
23 posts
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 Feb. 13, 2011 06:23:49
Hi all,
I'm working on my gradutation Thesys in witch I'll make some liquid simulation comparison between Fluent and Houdini. I'll attach a pdf in wich is described a liquid
simulation made with Fluent…I can't achieve that setup to have the similar results in Houdini:The shape that assumes the liquid in the simulation step illustrated in
the pdf…Can someone help me to achieve that correct setup?many thanks… I've tried both sph and grid based fluid.
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Work in Progress » Liquid Controlled Fire

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Mirco_Paolini_VFX
23 posts
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 Dec. 27, 2010 10:02:56
Hi,
here's another of my studies.
This time a PyroFx effects controlled by a secondary liquid simulation.
Hope you enjoy,

http://www.vimeo.com/18212851 [vimeo.com]
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Work in Progress » Parting Red Sea

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Mirco_Paolini_VFX
23 posts
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 Dec. 26, 2010 13:20:07
Update:
Added some noise variations to get a more organic and interesting shaping.

Putting some environment.

http://www.vimeo.com/18169527 [vimeo.com]
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Work in Progress » Parting Red Sea

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Mirco_Paolini_VFX
23 posts
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 Dec. 26, 2010 13:19:37
I am participating to the last CGTALK FX contest and I've choosen to make a tribute to Ten commandments movie.
It's only an inspiration for the general fluidi Dynamics and this is my first wip,
Starting to discover a method of my interpretation to divide the ocean.
I'll have to have to add some noise at this step.

http://www.vimeo.com/18124338 [vimeo.com]

C & C are glad!
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Work in Progress » Procedural Tubes

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Mirco_Paolini_VFX
23 posts
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 Dec. 16, 2010 04:13:57
Man this is amazing!
Thanks for the hip!
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Work in Progress » Flood through the mountains

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Mirco_Paolini_VFX
23 posts
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 Dec. 15, 2010 03:49:17
Hi,
Here's a R&D simulation that I would insert in my future VFX reel,
8 mil flip particles, 300.000 particles secondary splashes and 8 hours of calulation(sim+meshing once)
I simmed at 120 FPS and rescale later to 25 FBS to give the correct scale look.

http://www.vimeo.com/17837109 [vimeo.com]
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Technical Discussion » Debris from breakable object

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Mirco_Paolini_VFX
23 posts
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 Dec. 3, 2010 12:39:14
Yes Jeff,that's what I mean, thank you for your workflow suggestion.
Thank also to Jean and Johner :wink:
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Work in Progress » FireBomb

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Mirco_Paolini_VFX
23 posts
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 Dec. 2, 2010 16:06:14
Finally I've finished the simulation!
Here's the final version composited

http://www.vimeo.com/17415668 [vimeo.com]

Hope you'll like it!
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Work in Progress » 18 Mil Particles Flip Solver test

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Mirco_Paolini_VFX
23 posts
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 Dec. 2, 2010 04:07:51
Hi Claudio, I see that you have and Italian name,I'm Italian too! :-)
I use apprentice version and I didn't output any .sim files cause my disk space is limited at this time so I can't tell you if I can simulate it writing out .sim… sorry.
And I've done my meshing test at simulation time but I've been only capable to mesh only about 100 frames.
The total particles number (18 Mil) are only around the frame number 88,not from the start! By the way I use stream emission 0.02 and a very large emitter(about 15 * 8 ).
I see that you have 10 GB RAM, try to increase it,I've 24, you'll see the difference!
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Technical Discussion » Debris from breakable object

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Mirco_Paolini_VFX
23 posts
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 Nov. 28, 2010 08:28:33
Hi all,
I'm trying to emit debris from a RBD automatic breakable object with no success. I can emit debris from manual fractured object but no with the new “make breakable” tools…
Any suggestions?
Thanks in advance
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Work in Progress » 18 Mil Particles Flip Solver test

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Mirco_Paolini_VFX
23 posts
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 Nov. 27, 2010 10:44:44
Thanks Jeff! I really appreciated your suggestions about this work.
I'm using a prebuilt stream emitting source and I set the particle separation to 0.03.
:wink:
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Work in Progress » 18 Mil Particles Flip Solver test

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Mirco_Paolini_VFX
23 posts
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 Nov. 26, 2010 04:10:36
Thanks!

mzigaib
Amazing!!!

Would be possible to make a sim like this in a farm?

I think it's possibile,but the main core to reach high sim resolution it's the ram!
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Work in Progress » 18 Mil Particles Flip Solver test

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Mirco_Paolini_VFX
23 posts
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 Nov. 23, 2010 16:22:35
Hi, :wink:
I'm testing the new amazing flip solver and this is my first try:

Simmed Particles: about 18.000.000
Sim Time: 10 hours

on
Mac Pro(2008)
Ram: 24 GB

Hope you enjoy,
Bye

http://www.vimeo.com/17133110 [vimeo.com]
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Work in Progress » FireBomb

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Mirco_Paolini_VFX
23 posts
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 Nov. 23, 2010 14:08:42
thanks!
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Technical Discussion » Writing out .sim files benefits

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Mirco_Paolini_VFX
23 posts
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 Nov. 22, 2010 08:51:04
That's absolutely a great suggestion!
Thank you very much for your detailed reply Dean,it will really help me!
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Work in Progress » FireBomb

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Mirco_Paolini_VFX
23 posts
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 Nov. 20, 2010 07:33:07
Here's a new rendering!
I've optimized the general rendering time with depth shadows:
And I've raised up the container resolution(550)
Sim time: 8 hours
Rendering time: 2 hours


http://www.vimeo.com/17022753 [vimeo.com]
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Work in Progress » FireBomb

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Mirco_Paolini_VFX
23 posts
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 Nov. 18, 2010 05:55:10
Simming the impact point:

http://www.vimeo.com/16958344 [vimeo.com]
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Technical Discussion » Writing out .sim files benefits

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Mirco_Paolini_VFX
23 posts
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 Nov. 17, 2010 12:24:03
Hi all,
During my work on my firebomb shot ( http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=21083 [sidefx.com] ),
but generally,
in every Heavy simulation I'm working on (Expecially fluids) I don't notice the advantages on writing out simulation
files at the end of AutoDopNetwork. It seems that the time to read the simulation from disk is greater or very simular
to the time to simulate! Any suggestions or workaround?
thanks in advance
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Work in Progress » FireBomb

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Mirco_Paolini_VFX
23 posts
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 Nov. 16, 2010 10:08:56
Here's a new simulation/rendering test.
Upres container resolution: 300
Sim/rendering time: 48 h

http://www.vimeo.com/16918059 [vimeo.com]
Edited by - Nov. 17, 2010 04:06:35
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