dpernuit
Hi,
That is correct, UE5.0 broke our GC / Chaos integration and I'm currently working on it.
I already fixed GC input last week, and I'm just about done fixing GC output in the plugin.
Likely, expect a fix for all of this in tomorrow's daily build.
As for example HDAs, you can find 3 them in the plugin's content (in Content\Examples\Chaos)
Was this ever fixed? I am just checking. No matter how I match up my settings my objects simply fall through the map. I have tried using no attributes added out of Houdini HDA and the default settings are basically all the same settings as a regular fracture done in UE5.