pbowmar
I'd love to hear what people are interested in for future tutorials too!
I am really interested in advanced use and control of DOP fluids. Optimization and customization. Custom solvers and such.
Advanced DOPs in general (Apply Relationshop for example) and production usage. Management of complex linking and complex objects in DOPs. 2012 style destruction for example. How to deal with hardcore amounts of data efficiently and interchanging data for different effects (smoke/dust hand-off).
More advanced particle effects that I find it hard to achieve with the current toolset, in particular goals and flocking behavior (
http://vimeo.com/20066205 [
vimeo.com]). Morphing/guiding in stages.
Advanced stuff in general