Forgot your password?   Click here   •   No account yet?   Please Register    •   Or login using  
EN Login
SideFX Homepage
  • Products
    • What's New in 19.5
      • Overview
      • Solaris
      • Karma
      • Character FX
      • Pyro FX
      • FLIP Fluids
    • Houdini
      • Overview
      • FX Features
      • CORE Features
      • Solaris
      • Houdini Indie
    • Houdini Engine
      • Overview
      • Engine Plug-Ins
      • Batch
    • PDG
      • Overview
      • FAQ
    • Compare
    • SideFX Labs
    • Partners
  • Industries
    • Film & TV
    • Game Development
    • Motion Graphics
    • Virtual Reality
  • Community
    • Forum
    • News Feed
    • Project Profiles
    • Gallery
    • Contests & Jams
    • Houdini HIVE Events
    • Event Calendar
    • User Groups
    • HEX Interview Show
  • Learn
    • Getting Started
    • My Learning
    • Learning Paths
    • Tutorials
    • Tech Demos
    • Talks & Webinars
    • Schools & Training
    • Education Programs
      • Overview
      • Students
      • Instructors
      • Administrators
  • Support
    • Customer Support
    • Help Desk | FAQ
    • System Requirements
    • Documentation
    • Changelog / Journal
    • Report a Bug/RFE
  • Get
    • Buy
    • Download
    • Content Library
    • Contact Info
 
Advanced Search
Forums Search
Found 180 posts.

Search results Show results as topic list.

Technical Discussion » Python's multiprocessing

User Avatar
Ostap
209 posts
Offline
 March 23, 2022 16:33:27
Can you please provide the error you got?
See full post 

Technical Discussion » Python's multiprocessing

User Avatar
Ostap
209 posts
Offline
 March 23, 2022 00:19:31
Hi,

I found that python multiprocessing is not starting from the Houdini UI but works from the hython.
For example, this small code snippet:
from multiprocessing import Process
from time import sleep

def foo():
    print("Processing is running")
    sleep(3)
    print("Done")
    
t=Process(target=foo)
t.start()
print("Is Process alive: ",t.is_alive())
t.join()

The same code works as expected (runs debug lines and process is alive) in the hython session but doesn't work in the Python Shell window from the running UI Houdini session.

Python threading works in both cases but in my circumstances, I'm using the multiprocessing approach, and at least would be nice to know why it doesn't work from the Houdini UI (H19.0.546).
See full post 

PDG/TOPs » Remote Graph and Boost Priority

User Avatar
Ostap
209 posts
Offline
 Nov. 24, 2021 22:37:36
Solved in Houdini 19
See full post 

PDG/TOPs » Remote Graph and Boost Priority

User Avatar
Ostap
209 posts
Offline
 Oct. 15, 2021 20:41:28
Reported as RFE (ID# 116220)
See full post 

PDG/TOPs » Remote Graph and Boost Priority

User Avatar
Ostap
209 posts
Offline
 Sept. 6, 2021 05:26:26
Hi,

Can you please explain why Remote Task Graph Table doesn't have an option to Boost Priority for workitem (while with a local graph it exists)?
Is there any way to send a custom command to boost workitem priority in the remote graph?
See full post 

PDG/TOPs » Many Work Items overloading PDG

User Avatar
Ostap
209 posts
Offline
 July 8, 2021 17:15:53
Thanks for bringing this question.
I have tried to discuss something similar here [www.sidefx.com].
See full post 

PDG/TOPs » Control Frame Attribute in Partition

User Avatar
Ostap
209 posts
Offline
 July 8, 2021 17:11:00
Thank you!

Note:
Sometimes I'm not sure if my question is real RFE (to log it by myself) or something useful to discuss widely.
So my apologies if I'm doing it wrong.
See full post 

PDG/TOPs » Control Frame Attribute in Partition

User Avatar
Ostap
209 posts
Offline
 July 6, 2021 23:29:37
Would it possible to add a possibility to control frame attribute in the partition or any other way?

Because it causing an issue in the later PartitionByFrame operation when incorrect frame (just a first one) is coming from the upstream partition.
Edited by Ostap - July 7, 2021 05:12:35
See full post 

PDG/TOPs » Has anybody implemented the "Static Cook Hybrid Approach"?

User Avatar
Ostap
209 posts
Offline
 July 2, 2021 18:06:15
Make sense but why do you need to skip workitems that have a parent Batch work item? As I understand render manager will not be responsible for dependencies - just releasing tasks by the trigger.
Also, probably need to skip all tasks without cmd.
See full post 

PDG/TOPs » Has anybody implemented the "Static Cook Hybrid Approach"?

User Avatar
Ostap
209 posts
Offline
 July 2, 2021 08:26:31
At least I didn't find any "magic" method. You have to manage it by yourself.
Get all workitems in `onStartCook` method and then map it by name, id, command, or what is more suitable for you.

But there still a question for PDG "Batched" workitem. How do you want to mimic it in the render manager?
See full post 

PDG/TOPs » Has anybody implemented the "Static Cook Hybrid Approach"?

User Avatar
Ostap
209 posts
Offline
 July 2, 2021 04:10:54
Hi Timur,

Nice to see you here!

As I understand, with this hybrid approach you need to create a flat task map of workitems on the Afanasy side and then it already depends on the particular implementation how you want to activate/submit those tasks.

And when you are asking "a way to get the same tasks (work items)" - I'm assuming, there no magic method from PDG, just your own way to detect and send the Mantra workitem (for example) to the Mantra block in Afanasy.
See full post 

PDG/TOPs » Maximum Workitems

User Avatar
Ostap
209 posts
Offline
 July 2, 2021 02:31:20
My question is more about TOP capability. For example, when I have more than 20 000 work items they are slowing down overall navigation noticeable, especially if I have visualized dependencies between them.
See full post 

PDG/TOPs » Cook list of Wedges.

User Avatar
Ostap
209 posts
Offline
 April 27, 2021 22:17:39
Maybe you can use TOP Split or Filter by expression nodes?
Another way (which I would prefer) is to try using the same wedge with different parameters based on input data.
See full post 

PDG/TOPs » Maximum Workitems

User Avatar
Ostap
209 posts
Offline
 April 26, 2021 05:06:21
Do you have some design recommendation regarding workitem count for the one node and for the whole network?
Something like comfortable workflow for average computer and if user goes beyond some count then probably need redesign a network in some other way.
I undesrand that each case is induvidual but still ...
See full post 

PDG/TOPs » Custom file tag for AOV/Deep Mantra output

User Avatar
Ostap
209 posts
Offline
 April 19, 2021 17:54:58
Now as RFE (112681) for PDG.
See full post 

PDG/TOPs » Custom file tag for AOV/Deep Mantra output

User Avatar
Ostap
209 posts
Offline
 April 8, 2021 16:37:05
Right now I know how to set the output file tag for Mantra beauty but is there any way to do it for AOVs and Deeps output?
Edited by Ostap - April 8, 2021 17:57:41
See full post 

PDG/TOPs » Batched workitems in inProcess cook

User Avatar
Ostap
209 posts
Offline
 Feb. 19, 2021 02:29:14
It can help definitely to make a smoother transition to H18.5

Now can't even remember what else from important can be backported to H18.0

Thank you!
See full post 

PDG/TOPs » Batched workitems in inProcess cook

User Avatar
Ostap
209 posts
Offline
 Feb. 18, 2021 01:00:49
That is wonderful!

Looking to try the new build: H18.5.492
But is there any chance to have backported it to H18.0 (all features relevant to inProcess Batch Workitems)?
See full post 

PDG/TOPs » Batched workitems in inProcess cook

User Avatar
Ostap
209 posts
Offline
 Feb. 12, 2021 02:34:31
Is there any way to properly run batched workitem with inProcess cook?

It gives me this warning:
Batch work item 'pythonprocessor1_10' was marked as cooked before all of its sub items were cooked. This likely indicates an issue with the work item's node or scheduler configuration.

Is there anything that I'm doing wrong?
for upstream_item in range(2):
    new_item = item_holder.addWorkItem(inProcess=True,
                                        batch=True,
                                        batchSize=2)
See full post 

PDG/TOPs » Workitem inProcess one thread

User Avatar
Ostap
209 posts
Offline
 Feb. 1, 2021 22:41:06
Thanks!
See full post 
  • First
  • 1
  • 2
  • 3
  • 4
  • Last
  • / 9
  • Quick Links
Search links
Show recent posts
Show unanswered posts
PRODUCTS
  • Houdini
  • Houdini Engine
  • PDG
LEARN
  • Learning Paths
  • Tutorials
  • Talks & Webinars
  • Schools & Training
  • Education Programs
SUPPORT
  • Customer Support
  • Help Desk | FAQ
  • Documentation
  • Report a Bug/RFE
  • Sales Inquiry
LEGAL
  • Terms of Use
  • Privacy Policy
  • License Agreement
  • Accessibility
  • Responsible Disclosure Program
COMPANY
  • About SideFX
  • Press
  • T-Shirt Store
  • Careers
  • Internships
  • Contact Us
Copyright © SideFX 2023. All Rights Reserved.

Choose language