This year was so different than last year for me. I can't believe I have done this Mardini while moving to the UK. I didn't learn much but I upgraded my skills and efficiency and I can clearly see an improvement from last year. My submissions felt more complete and polished especially from a LOP and rendering point of view. Also this year was my first year using GreyScaleGorilla. The textures were so helpful. I used it for every entry. Glad I participated again!
I'm a bit sad that we lost the daily node video from Moeen, found those really useful and great for inspiration.
Congrats to everyone who pushed it to the last day! Congrats to every challengers that submitted great entries! I really love this community! And of course, big thanks to SideFX for the amazing work and being the best software and company out there!
Cheers! And see you next year hopefully!
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Mardini 2025 » Iron Heart Submissions
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- PierrickOpitz
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Mardini 2025 » Day 31 | RENDER: LOPS | UNDERWATER | Image
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- PierrickOpitz
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Mardini 2025 » Day 30 | RENDER: LOPS | MOONLIGHT | Image
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- PierrickOpitz
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Day 30 : Moonlight
Have no time for this one so it may be my worst submission.
One day left!
I used GSG for the textures of the road, sidewalk, and street lights and the street light model.
Have no time for this one so it may be my worst submission.
One day left!
I used GSG for the textures of the road, sidewalk, and street lights and the street light model.
Mardini 2025 » Day 29 | RENDER: LOPS | SUNSET | Image
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- PierrickOpitz
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Day 29 : Sunset
Calm and relaxing vibe here. Thanks GSG for the models, textures and gobos. Hope you like it.
Calm and relaxing vibe here. Thanks GSG for the models, textures and gobos. Hope you like it.
Edited by PierrickOpitz - March 29, 2025 05:45:32
Mardini 2025 » Day 28 | VFX: DOPS | MUD | Animation
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- PierrickOpitz
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Day 28 : Mud
Tried to make mud but the shading part was tricky. Decided to go with an instance setup. And again, MPM!
Tried to make mud but the shading part was tricky. Decided to go with an instance setup. And again, MPM!
Mardini 2025 » Day 27 | VFX: DOPS | SNOW | Animation
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- PierrickOpitz
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Day 27 : Snow
I am amazed by the result of this one. The setup is so simple but I was proud how straight forward it was. I had this picture of a frozen branch and tried to replicate it in Houdini. Nicely done
I am amazed by the result of this one. The setup is so simple but I was proud how straight forward it was. I had this picture of a frozen branch and tried to replicate it in Houdini. Nicely done
Mardini 2025 » Day 26 | VFX: DOPS | MELT | Animation
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- PierrickOpitz
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Day 26 : Melt
What a weird experiment but guess what. It melts !
Had some issues with the rendering.
What a weird experiment but guess what. It melts !
Had some issues with the rendering.
Mardini 2025 » Day 25 | VFX: DOPS | FLOOD | Image
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- PierrickOpitz
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Mardini 2025 » Day 24 | VFX: DOPS | CRASH | Image
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- PierrickOpitz
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Day 24 : Crash
First time doing glass fracture. Love the result of the refraction and reflection with those cracks and fabric textures
First time doing glass fracture. Love the result of the refraction and reflection with those cracks and fabric textures
Mardini 2025 » Day 23 | VDX: DOPS | COLLAPSE | Animation
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- PierrickOpitz
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Mardini 2025 » Day 22 | VFX: DOPS | EXPLODE | Image
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- PierrickOpitz
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Mardini 2025 » Day 21 | MOTION: KineFX | FLY | Animation
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- PierrickOpitz
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Day 21 : Fly
Had some fun making the look of this one
Didn't like the motion of the bird but here it is.
Used GSG for the textures and the cloud model.
Had some fun making the look of this one
Didn't like the motion of the bird but here it is.
Used GSG for the textures and the cloud model.
Mardini 2025 » Day 20 | MOTION: KineFX | SLITHER | Image
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- PierrickOpitz
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Day 20 : Slither
Had some fun making the environment and ambience. I used GSG for the floor textures, some gobos and Bokeh.
Had some fun making the environment and ambience. I used GSG for the floor textures, some gobos and Bokeh.
Mardini 2025 » Day 19 | MOTION: KineFX | CRAWL | Animation
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- PierrickOpitz
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Mardini 2025 » Day 18 | MOTION: KineFX | ROLL | Animation
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- PierrickOpitz
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Day 18 : Roll
Tried to make it loop but had some issue, so here it is.
Used GSG for the plaster and a felt material under the hair. couples of gobo and HDRI.
The base of the setup was based on Meradi Omar's tutorial : procedural transform matrices hierarchy.
Tried to make it loop but had some issue, so here it is.
Used GSG for the plaster and a felt material under the hair. couples of gobo and HDRI.
The base of the setup was based on Meradi Omar's tutorial : procedural transform matrices hierarchy.
Edited by PierrickOpitz - March 18, 2025 00:13:54
Mardini 2025 » Day 17 | MOTION: KineFX | DANCE | Image
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- PierrickOpitz
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Day 17 : Dance
Look! A dancing tree! Love how the grass turned out.
I used GSG for the clay textures, the model of the tree and the clouds. I added a bit of VDB modeling for the eyes and mouth.
Look! A dancing tree! Love how the grass turned out.
I used GSG for the clay textures, the model of the tree and the clouds. I added a bit of VDB modeling for the eyes and mouth.
Mardini 2025 » Day 16 | MOTION:KineFX | JUMP | Animation
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- PierrickOpitz
- 32 posts
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Mardini 2025 » Day 15 | MOTION: KineFX | RUN | Animation
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- PierrickOpitz
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Day 15 : Run
Kine FX is not my strength, will see how it goes! Didn't have much time or inspiration for this one. Love the touch of the motion blur artefact if you can spot it. Funny suprise after render time.
Textures from GSG
Kine FX is not my strength, will see how it goes! Didn't have much time or inspiration for this one. Love the touch of the motion blur artefact if you can spot it. Funny suprise after render time.
Textures from GSG
Mardini 2025 » Day 14 | Texture: COPS | GRAFFITI | Image
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- PierrickOpitz
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Mardini 2025 » Day 13 | Texture: COPS | SCALES | Image
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- PierrickOpitz
- 32 posts
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