I try to restrain myself from commenting here as I most definitely would sound arrogant at times, but I can't just stand aside and read what I read without having some kind of "damn, if only you knew" reaction. I will say this, modeling even in this state of Houdini is possible, and there is a legit workflow that allows a flow, there are most definitely great tools, and then some less great, but the fact is that there a almost 120 tools that you can use and abuse for modeling and some here are confusing toolset with UX. Of course, tools can always be better, but with what you have now, you can already do a lot which I have proved. I use no plugins! What you seek, is better UX, which I understand, some things can be improved, but yet again, even with what you have now, you can create an environment that can be as fluid as in any other software. I would say some things are harder to do some things are easier to do and some things are unique to Houdini. As everywhere!
My proposal would be if you guys are for it to make a Google Meeting and simply start discussing modeling in Houdini. And see if we can come to some kind of consensus on where modeling in Houdini is and what has to be done to make things better. And if someone would like, he can show their biggest struggles etc.. I can show how I model in Houdini and I would like to see others doing the same. The reason why I am proposing a live meeting is due to communication because writing and reading here can always give wrong impressions and things can be taken out of context.
We could simply make a modeling community and see how many people are interested, and then SideFX could start investing more time in UX for modeling if the number is big enough. Otherwise, few of us not gonna accomplish much, especially when some bashing for no good reason.
Found 146 posts.
Search results Show results as topic list.
Houdini Lounge » Modeling and Houdini.
- PolyMarvels
- 883 posts
- Offline
Houdini Lounge » Modeling and Houdini.
- PolyMarvels
- 883 posts
- Offline
Houdini Lounge » Modeling and Houdini.
- PolyMarvels
- 883 posts
- Offline
GCharbAlexey VanzhulaThere is no hatred, I only make an honest assessment of Blender's shortcomings, the Blender modelling tools are over 15 years old, the BI has been promising to update them for over 10 years, and like I said, I like to limit the number of applications I use, it just makes no sense to me to add another application to my workflow for modelling when I already have Houdini and 3D Coat for that, besides, I rarely model these days, it's usually much faster to just hard-surface sculpt what I need using 3D Coat voxel-sculpting and then do an auto retopology, than to actually model anything, classical modelling is becoming a thing of the past IMHO!
3D-Coat is a wonderful program. I'm really glad that the developer is working on classical modeling. But for now, it's more of a solution for low-poly modeling. You can model in 3D-Coat with subdivision, but it's not comparable to other programs. I particularly insist on SubD modeling because it hasn't been phased out and is still popular, even considering the growing popularity of Plasticity as a convenient solution for hard-surface modeling.
I don't like Blender and its development policy, but YouTube is flooded with videos on subdivision modeling in it. Therefore, it's strange to read about your apparent hatred towards it, at least for this reason.
Blender without addons cant do much, actually cant even compete with Houdini, even in the modeling realm. Houdini have more than 100 nodes to be used within modeling.
P.S. - I have modeled in pretty much all DCC's, and for some reasons, I am always coming back to Houdini.
Houdini Lounge » Modeling and Houdini.
- PolyMarvels
- 883 posts
- Offline
One thing to clarify, in case people still don't know. The reason why I am not using Modeler is due to the fact that at the moment I am using Houdini as an enthusiast and because I am in Houdini alpha/beta so I do a lot of testing and for testing having any kind of plugins is just not recommended. So its not berceuse I am not liking it or something similar.
Houdini Lounge » Modeling and Houdini.
- PolyMarvels
- 883 posts
- Offline
Hey folks seems like a good opportunity for me to chime in and clarify some things around modeling in Houdini. Before I start, just wanted to say thanks to @GCHarb for recommending my videos.
Now, I've been exclusively studying/researching modeling in Houdini for past 2 years. I am still learning and the amount of things to learn is just crazy. So no wonder people have no clue where to start and how to actually properly model in Houdini. Actually, not just properly model but also doing it effectively with some kind of flow where one can actually model without to much hiccups. And all those tutorials where people constantly reaching for Tab for node menu doesn't help either. Hundreds of tutorials I have watched never showed me a different way of placing a node into a stream, or even showed me different approach, and there is one. At this point no matter what I do, I am bearly reaching for the node menu.
Biggest issue is that Houdini is not set for modeling from the get go and on top of that there is no one to teach you about what needs to be done to start, simply because not many cared about modeling in Houdini for past 30y, including SideFX, even though there is a lot they have improved and implemented in past few years.
I believe I managed to find a way to do proper modeling in Houdini and to actually support what I am saying, I had to model different assets to make sure I am not delusional. So, in the attachment, you can find my small collage of the models I did in past 2y, most of them was done in H20 alpha/beta period for testing purposes, thus not so great renders. By the way, what you see on the pictures is all Houdini, with some models having GSG textures applied.
Now, good news is that setting up modeling environment is really few clicks away because, we can actually save and export important things like hotkeys, radial menus and layout so setting up modeling environment while preserving all defaults is really really a good things. In case you didnt know, hotkey system is kinda powerful in Houdini which makes our lives easier.
I have also made a modeling sheet that I wanted to share at some point, but as we are having this discussion, if you check the link, you can see how I have setuped my modeling environment etc.
Here is a link to modeling sheet/setup https://miro.com/app/board/uXjVP06Hcz4=/?share_link_id=862477513081 [miro.com]
This is something I am still optimizing and figuring out as I go. At the moment I am using Pulse to see what are the most used shortcuts etc. But, even in this stage, this is pretty much solid and what I am using as environment for past few months.
To sum up. You can model pretty much anything hard-surface related in Houdini and you can for sure do some abstract things, no doubt about it.
Now, I've been exclusively studying/researching modeling in Houdini for past 2 years. I am still learning and the amount of things to learn is just crazy. So no wonder people have no clue where to start and how to actually properly model in Houdini. Actually, not just properly model but also doing it effectively with some kind of flow where one can actually model without to much hiccups. And all those tutorials where people constantly reaching for Tab for node menu doesn't help either. Hundreds of tutorials I have watched never showed me a different way of placing a node into a stream, or even showed me different approach, and there is one. At this point no matter what I do, I am bearly reaching for the node menu.
Biggest issue is that Houdini is not set for modeling from the get go and on top of that there is no one to teach you about what needs to be done to start, simply because not many cared about modeling in Houdini for past 30y, including SideFX, even though there is a lot they have improved and implemented in past few years.
I believe I managed to find a way to do proper modeling in Houdini and to actually support what I am saying, I had to model different assets to make sure I am not delusional. So, in the attachment, you can find my small collage of the models I did in past 2y, most of them was done in H20 alpha/beta period for testing purposes, thus not so great renders. By the way, what you see on the pictures is all Houdini, with some models having GSG textures applied.
Now, good news is that setting up modeling environment is really few clicks away because, we can actually save and export important things like hotkeys, radial menus and layout so setting up modeling environment while preserving all defaults is really really a good things. In case you didnt know, hotkey system is kinda powerful in Houdini which makes our lives easier.
I have also made a modeling sheet that I wanted to share at some point, but as we are having this discussion, if you check the link, you can see how I have setuped my modeling environment etc.
Here is a link to modeling sheet/setup https://miro.com/app/board/uXjVP06Hcz4=/?share_link_id=862477513081 [miro.com]
This is something I am still optimizing and figuring out as I go. At the moment I am using Pulse to see what are the most used shortcuts etc. But, even in this stage, this is pretty much solid and what I am using as environment for past few months.
To sum up. You can model pretty much anything hard-surface related in Houdini and you can for sure do some abstract things, no doubt about it.
Edited by PolyMarvels - Dec. 12, 2023 08:46:40
Technical Discussion » Boolean on polycurves
- PolyMarvels
- 883 posts
- Offline
Can you share an example image of what you would need to do, or create?
Edited by PolyMarvels - Jan. 9, 2023 15:38:54
Work in Progress » Final Fantasy XV | Noctis Sword | WiP
- PolyMarvels
- 883 posts
- Offline
Some props which will serve as side asset, probably something like pedant as easter eggs...
Houdini Learning Materials » Mini Project: Modeling a Blitzball | Final Fantasy X
- PolyMarvels
- 883 posts
- Offline
Hey guys, while making a bigger project which will take me some more time, I decided to do a mini project to give you a glimpse of what's coming next. This model is basically a part of bigger project and it will be used in different way then showed here. Anyway, hopefully you learn something new...
Playlist:
https://www.youtube.com/playlist?list=PLjZkvPsldTW_-pF_BaFA28aw0CjsD37mw [www.youtube.com]
Playlist:
https://www.youtube.com/playlist?list=PLjZkvPsldTW_-pF_BaFA28aw0CjsD37mw [www.youtube.com]
Work in Progress » Final Fantasy XV | Noctis Sword | WiP
- PolyMarvels
- 883 posts
- Offline
Here is an update...so far I've been using Pyro, KineFX, Vellum and more to create this piece. I still have plenty to do and if this ever becomes a tutorial, its gonna be a long one...
Work in Progress » Final Fantasy XV | Noctis Sword | WiP
- PolyMarvels
- 883 posts
- Offline
Hey folks, just wanted to continue sharing some of the things I've been working on and with this one I think I have a good material for a next project type tutorial. It's all vanilla stuff, with exception of using QRemesher due to the fact one is coming from SideFX hopefully with H20, until then, I am just exploring workflows and possibilities as always, so far here is the result...if you have any questions, please feel free to ask or simply join PM Discord.
Edited by PolyMarvels - Oct. 21, 2022 10:31:00
Houdini Learning Materials » Houdini 19.5 | Epic Speed Modeling | Kitchen
- PolyMarvels
- 883 posts
- Offline
Houdini Learning Materials » Houdini 19.5 | Epic Speed Modeling | Kitchen
- PolyMarvels
- 883 posts
- Offline
osongOk, Ill ask SideFX to change it, not a problem.
still, this is definitely not a masterclass
Houdini Learning Materials » Houdini 19.5 | Epic Speed Modeling | Kitchen
- PolyMarvels
- 883 posts
- Offline
osongI am not sure whats the point of your comment but let me clarify as it seems that you are jumping to conclusions far to easy.
This is not speed modeling, it is a sped-up video of modeling. Not the same.
Also, on the front page it is under "Masterclass" section. A non-narrated video that is x10 of original speed has nothing to do with masterclass (can't edit my comment there, so clarifying here).
So, first things first its called speedmodeling cuz everyone calls sped-up video speedmodeling, so I did it too. Second thing, uploading a videos doesn't give much flexibility when comes to choosing beginner, intermediate or masterclass, so I was like, ok this is definetly not beginer stuff, not even intermediate so I chose Masterclass because I had to choose one. Also, I was aware that this is not tutorial as you said, so BEFORE I uploaded that video, I asked SideFX is that ok or not, and they said its ok, so I shared the video for two reasons here. 1st to make people aware about my channel and to ake people aware what you can do in Houdini even though many says its no for that, so hopefully this clears a bit things for you. On the other hand, I do have plans to make new modeling tutorials as I came up with a lot of new things and workflows in past 6 month while not recording. Hopefully that helps clear few things for you.
And you as a content creator, I would expect more respectful comments then just 'lmao', at least proper feedback or constructive criticim. It makes me a bit sad as I pretty much watched all your videos and respect what you do. Fro all people you should know making tutorials is not easy, especially when you have full time job.
Edited by PolyMarvels - Oct. 8, 2022 06:06:14
Houdini Learning Materials » Houdini 19.5 | Epic Speed Modeling | Kitchen
- PolyMarvels
- 883 posts
- Offline
Houdini Learning Materials » Houdini 19.5 | Epic Speed Modeling | Kitchen
- PolyMarvels
- 883 posts
- Offline
Here is a quick update and WIP. I plan to make a tutorial on how to apply materials in an easy way etc. This one should be fun!
julcaGlad to hear I am not the only one. For these kind of things Houdini is really great. Its not without flaws, but it definitely comes with some benefits too, so in the end its a trade of.
It's happy to this in the light because yes we can use houdini for any kind of modeling stuff and also for "architectural" work.
I personally use it for this without need of any sort of "modeler" plugin (as well it can be) to achieve lot of stuff with the benefit of the proceduralism way on the fly when needed.
Houdini Learning Materials » Houdini 19.5 | Epic Speed Modeling | Kitchen
- PolyMarvels
- 883 posts
- Offline
In this video, I am doing something that usually you don't think about when you mention Houdini, but here we are.
https://www.youtube.com/watch?v=pjUmOwIYzuQ [www.youtube.com]
https://www.youtube.com/watch?v=pjUmOwIYzuQ [www.youtube.com]
Work in Progress » Houdini 19.5 DM | Epic Speed Modeling | Rifle Gun
- PolyMarvels
- 883 posts
- Offline
Edited by PolyMarvels - Oct. 2, 2022 10:36:58
Technical Discussion » Why do I get a License Expires message in 2 days?
- PolyMarvels
- 883 posts
- Offline
Work in Progress » Procedural World Generation | Overpass Building Traffic Sim
- PolyMarvels
- 883 posts
- Offline
Work in Progress » The Vessel - working title for a work in progress
- PolyMarvels
- 883 posts
- Offline
Looks good so far, I love the atmosphere.
Try throwing polyBevel on those extrusions/boxes.
Try throwing polyBevel on those extrusions/boxes.
-
- Quick Links