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Found 76 posts.

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Solaris and Karma » AOV per each light

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ProceduralFrankie
76 posts
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 Sept. 3, 2022 19:20:09
Hey guys! Is there anything new on this after 19.5 realease?
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HOULY Daily Challenge » Day 16 | Animals: Feathers

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ProceduralFrankie
76 posts
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 July 16, 2020 19:22:37
Not much free time lately…
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HOULY Daily Challenge » Day 15 | Animals: Drool

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ProceduralFrankie
76 posts
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 July 15, 2020 18:33:42
Don't ask me why…
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HOULY Daily Challenge » Day 14 | Animals: Scales

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ProceduralFrankie
76 posts
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 July 14, 2020 19:35:36
Scales!


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HOULY Daily Challenge » Day 13 | Animals: Slime

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ProceduralFrankie
76 posts
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 July 13, 2020 20:53:44
Slime attach!

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HOULY Daily Challenge » Day 12 | Animals: Fur

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ProceduralFrankie
76 posts
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 July 12, 2020 18:42:22
First ever Banana - Animal Hybrids ont he market!
The Giraffanana is my favourite ahah!
The taste is…wild….


FUR!
Edited by ProceduralFrankie - July 12, 2020 18:47:21
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HOULY Daily Challenge » Day 11 | Motion: Squash & Stretch

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ProceduralFrankie
76 posts
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 July 11, 2020 21:26:35
Squashy anvil, very unreliable tool!

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HOULY Daily Challenge » Day 10 | Motion: Slow-mo

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ProceduralFrankie
76 posts
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 July 11, 2020 09:34:24
Slomo!

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HOULY Daily Challenge » Day 9 | Motion: Growth

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ProceduralFrankie
76 posts
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 July 9, 2020 23:40:03
Grow!



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HOULY Daily Challenge » Day 8 | Motion: Falling

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ProceduralFrankie
76 posts
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 July 8, 2020 19:57:22
Day 8!

FALLING

https://vimeo.com/user101455642/review/436608794/36eaaad280 [vimeo.com]
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HOULY Daily Challenge » Day 7 | Motion: Speed

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ProceduralFrankie
76 posts
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 July 7, 2020 19:41:50
Maybe if we let our washing machines exercise more, they woulnd'try to leave the house at every spin cycle


Day 7! (Altough I feel I have been doing this for months)

Edited by ProceduralFrankie - July 7, 2020 19:48:01
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HOULY Daily Challenge » Day 6 | Motion: Swing

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ProceduralFrankie
76 posts
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 July 7, 2020 02:11:17
Couldn't upload the full render before, but here it is!

https://vimeo.com/user101455642/review/436026038/84678879a2 [vimeo.com]
Edited by ProceduralFrankie - July 7, 2020 05:22:25
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HOULY Daily Challenge » Day 6 | Motion: Swing

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ProceduralFrankie
76 posts
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 July 6, 2020 20:49:06
So many good entries, it feels like is getting better and better!

Swing!
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HOULY Daily Challenge » Day 5 | Motion: Wave

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ProceduralFrankie
76 posts
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 July 5, 2020 19:12:58
Hey guys!

new day, new render!

Day 5!
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HOULY Daily Challenge » Day 4 | Elements: Fire

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ProceduralFrankie
76 posts
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 July 4, 2020 21:06:19
Hi guys!

Things are starting got get hot for sure!

GPU Rendering and superpowerful, thread packed CPU are the norm today, but I was wandering…
How would my very first pentium 4 handle some fire sim.. eheh


Day 4!

https://vimeo.com/435393748 [vimeo.com]
Edited by ProceduralFrankie - July 4, 2020 21:07:04
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HOULY Daily Challenge » Day 3 | Elements: Water

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ProceduralFrankie
76 posts
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 July 3, 2020 22:11:06
Maybe, I am getting too conceptual…mmmm


Day 3!
Edited by ProceduralFrankie - July 3, 2020 22:11:39
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HOULY Daily Challenge » Day 2 | Elements: Wind

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ProceduralFrankie
76 posts
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 July 2, 2020 19:44:10
Hi guys!

This is getting pretty stimulating, but also kind of sad since so many inspirations are pollution -related!

Here my entry for today:

White Flag - When nature gives up on us.
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HOULY Daily Challenge » Day 1 | Elements: Earth

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ProceduralFrankie
76 posts
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 July 1, 2020 22:06:19
Hello Community,

This month is going to take a toll on my sleeping pattern, damn!
Not easy to combine full time work and fun like this, but here my three hours attempt:

Consume before : When our waters become plastic.

Thanks
Frankie
Edited by ProceduralFrankie - July 1, 2020 22:08:18
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Technical Discussion » Source Volume Collision in POPs

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ProceduralFrankie
76 posts
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 Sept. 30, 2019 06:33:03
Anyone?
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Technical Discussion » Source Volume Collision in POPs

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ProceduralFrankie
76 posts
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 Sept. 27, 2019 05:14:40
Hi guys,

I have done a  lot of research on optimizing my collisions especially becausee with high res volume colliders as DOP objects I usually feel like it's slower than it should and sometimes also have memory issues.

I was wandering if the Sourcing of Collision and CollisonVel attribute workflow can work in POPs and Grains? I Feel it should, and i can see the volume when i plug it but no collision both with the old and new volume source dop node.

I can attach a simple file and maybe someone can give me a tip?

Thank you

Frankie
Edited by ProceduralFrankie - Sept. 27, 2019 05:14:53
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