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Found 36 posts.

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SI Users » How do I see procedural textures in the viewport?

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RodTebisx
107 posts
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 Aug. 9, 2022 18:09:19
Eliezer Carvalho VFX
I would like to be able to see a single procedural node textures in the viewport to adjust simple things like size of noise, it is very helpful.

Thanks.
That thing is missing in Houdini even today, indeed.
Let's see if it changes in H20 with the upcoming Vulkan viewport. Crossed fingers!
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Houdini Lounge » Any houdini 19.5 rumors?

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RodTebisx
107 posts
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 July 14, 2022 14:05:20
eikonoklastes
jarenas
Maybe they are going the classic product launch way, with event first and later the sneakpeek as a launch event short recap. Soon enough we will see anyway
I vastly prefer this route. When they did a "sneak peek" video for H19, that clip showed pretty much everything from the presentation, and made the presentation feel a bit weak. Not the release, mind you, because 19 is an amazing update, but the excitement from watching the presentation itself was definitely deflated somewhat.

I disagree completely. The official presentation is always very powerful and informative. And the sneak peak is like a golden visit card for the whole thing. Like any interesting thing, you tease people first. IMHO
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Technical Discussion » Import block mask & token explanation

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RodTebisx
107 posts
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 June 2, 2022 18:52:37

In the example above we are importing from the internal node "blendshapes2" the folder "blah", but just the ones starting with "voxel".
Edited by RodTebisx - June 2, 2022 18:52:54
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Technical Discussion » Import block mask & token explanation

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RodTebisx
107 posts
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 June 2, 2022 18:38:45
Source

A reference to the node or file this folder imports its contents from, when Import settings is on.

The source can be either a sub-node, specified using op:node_path, or an external dialog script, specified using file:file_path. For example, to import parameters from a node named torus1 inside the asset, use op:torus1. To import from a node named sphere1 inside an object named geo1 inside the asset, use op:geo1/sphere1.

Token

The name of the item to import from the node/file, when Import settings is on. You can import a folder, an import block, or all the parameters from the source.

To import a folder, use the Name of the folder.

Tab sets are sibling folders that share the same Name. To import the all tabs in a tab set, use the shared Name as the token. To import a single tab from a group, use the Name of the tab set, followed by a colon ( : ), followed by the Label of the folder you want to import.

For example, to import a tab named folder1 with the label "Shading", the token would be folder1:Shading.

To import an import block, use the special token importblock, followed by a colon ( : ), followed by the Label of the import block you want to import.

To import all the parameters from the source, leave the token blank.

To get the name of a folder, select the source node, and in the parameter editor, open the Gear menu and choose Edit Parameter Interface. Then select the folder in the Existing parameters and check the contents of the Name field under Parameter description.

Mask

Only import parameters matching this pattern, when Import settings is on.

Excluding a multiparm will not automatically exclude any existing instances (you should craft the pattern so it excludes both the "parent" multiparm name and instance names).
Edited by RodTebisx - June 2, 2022 18:39:51
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Houdini Lounge » Very excited for siggraph 2019 "SOLARIS" and "sneak peek demo of new rendering technology"

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RodTebisx
107 posts
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 July 30, 2019 13:29:17
Any updated info from attendees?
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Technical Discussion » Viscous FLIP mesh flicker with VDB

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RodTebisx
107 posts
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 March 17, 2019 17:25:14
This tool can fix flicker on VDBs, Flips, etc. take a look.
Volumetric Temporal Deflicker | HDA Digital Asset Download
https://vimeo.com/324762774 [vimeo.com]
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Houdini Lounge » Siggraph 2018

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RodTebisx
107 posts
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 Aug. 16, 2018 17:07:03
Any link?? 2:00pm already
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Houdini Lounge » Ziva muscles vs Houdini muscles

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RodTebisx
107 posts
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 July 11, 2018 15:53:04
Yes, Ziva FEM is very fast indeed.

My hope is H17 brings an comparable/faster FEM solver, because Houdini is much, much more flexible.

Actually i'm working with FEM/Muscle in a custom setups, and doing some things not possible in Ziva.. but it is not “fast” in any means…

soon i will post some R&Ds on this.
Edited by RodTebisx - July 11, 2018 17:06:18
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SI Users » What XSI | ICE "Project a vector" equivalent on POP/VOPS?

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RodTebisx
107 posts
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 July 10, 2018 12:29:43
amm
(my XSI is ‘conserved’ on old machine).



Me on Win10 as reference for porting things to houdini

thanks, i will test your suggestion today!
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SI Users » What XSI | ICE "Project a vector" equivalent on POP/VOPS?

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RodTebisx
107 posts
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 July 6, 2018 14:43:15
What XSI | ICE “Project a vector” equivalent on POP/VOPS?

reference: http://download.autodesk.com/global/docs/softimage2014/en_us/userguide/files/iceref_Project_Vector.htm [download.autodesk.com]

the node on XSI returns 3 things:

RESULT

LENGTH

VALID



any ideas?

thanks in advance!
Edited by RodTebisx - July 6, 2018 14:45:12
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Technical Discussion » FEM / FEA on GPU / GPGPU / OpenCL

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RodTebisx
107 posts
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 June 4, 2018 12:15:38
today i received as suggestion on youtube this video

https://www.youtube.com/watch?v=taLlwCSw78k [www.youtube.com]

somewhat impressive indeed.
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Houdini Lounge » history of houdini

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RodTebisx
107 posts
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 May 22, 2018 13:53:49
phtj
I am writing a paper where I discuss houdini… I am wondering if anyone can tell me when the first version of houdini came out? Also, what is the history of houdini - did it start out as open source? Also, are there any patents for the dataflow approach?

i updated wikipedia with a table of Houdini history… take a look.

https://en.wikipedia.org/wiki/Houdini_(software)
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Houdini Lounge » Some Threadripper results

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RodTebisx
107 posts
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 May 1, 2018 19:42:48
TR 1950X here, with H80i V2 premium liquid cooling in place..
Linux System, 32Gb ram at 3200Mhz in just dual channel, not 4 channel:

FLIP scene, just 20 seconds to write to disk! (very sparse use of cores…)
PYRO one, 5min 45s (and not using all cores fully, the graphic of cpu usage is very ondulated)
GRAIN stuff, 1min 32s (again, no using all cores fully)

anyway, i see very nice results here, but still a lot of room for improvement for more full usage of cores (in all algorithms) and multithreading. maybe Houdini 17? maybe multi GPU support too?


thnx.
Edited by RodTebisx - May 1, 2018 19:46:12
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Houdini Lounge » How to scale linearly with Sop Solver?

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RodTebisx
107 posts
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 Feb. 18, 2018 22:06:34
mestela
Like this?
exacly!!!

very simple! now understood the node location makes all difference!!
wow. perfect!

thanks man!
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Houdini Lounge » How to scale linearly with Sop Solver?

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RodTebisx
107 posts
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 Feb. 18, 2018 18:35:13
vusta
posted solution on odforce.
thanks! but for my user case i can't use polyextrude inset, i really need scale linearly the incoming geometry… (a oscillating waveform circle)
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Houdini Lounge » How to scale linearly with Sop Solver?

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RodTebisx
107 posts
Offline
 Feb. 18, 2018 13:19:37
Hello guys!

I have a math problem, i need scale circles with sop solver, but i need scales linearly, but for each iteraction (frame) scaling acts exponentially.

i tried use some formulation on transform inside sop solver with “log()” but with no sucess…

what i need is circles scaling equidistantly, so i need some trick to scale linearly.
and yes, need reside inside a sop solver.

any ideas?

attached a image showing above the problem, and below (manually made) what i need output…

thanks in advance.
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Houdini Lounge » HiDPI on linux is too huge, and "LARGE" preset is to small on 4k diplay

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RodTebisx
107 posts
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 Dec. 31, 2017 17:21:53
jpparkeramnh
HOUDINI_UISCALE=150
Nice! 160 is perfect on my 27" 4K screen.

Anyway the viewport toolbar not scale with UI…(and some other elements/icons) too.
Thanks man!
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Houdini Lounge » HiDPI on linux is too huge, and "LARGE" preset is to small on 4k diplay

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RodTebisx
107 posts
Offline
 Dec. 28, 2017 12:56:28
Hi

On 4k diplay HiDPI preset on linux is too big, and “LARGE” UI preset is to small

there is a way to set intermediate scale on Houdini UI, like 1.5x (like on windows 10 default)?

any hidden settings on .env or similar??

thanks in advance!
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Technical Discussion » channels (CHOP) from table import?

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RodTebisx
107 posts
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 Oct. 19, 2017 15:14:18
worked perfectly!

thanks english brother!
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Technical Discussion » channels (CHOP) from table import?

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RodTebisx
107 posts
Offline
 Oct. 19, 2017 14:54:15
friedasparagus
So for that we just need to check for equality between the current sample index and the relevant value in the original file.
Does this do it?

EDIT: blurp… didn't remove the sticky note.. please ignore




investigating your file!

by the way, where are you from?

thanks man!!!
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