Some models have a collision that was exported via FBX.
When I use the Houdini Engine and use the points with the "unreal_instance" attribute of the links to these models, the collisions disappear here.
In the picture on the left there are just models, on the right there is an asset without a collision.
Help. Where is the collision, why does it disappear in the asset?
Houdini 19.5.435
Found 6 posts.
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Houdini Engine for Unreal » The instances do not have a collision.
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- Serg reinforcedcc
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Houdini Engine for Unity » maximum number of vertex on the model
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- Serg reinforcedcc
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Thanks, I installed version 2017.3 and now it really works.
Edited by Serg reinforcedcc - April 17, 2018 18:49:48
Houdini Engine for Unity » maximum number of vertex on the model
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- Serg reinforcedcc
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the maximum number of vertex on the model 65535. Is it possible to work around this and work with more than 65535?
“Part Ungrouped_113 has vertex count of 68832 which is above Unity maximum of 65535.
Reduce this in Houdini.”
“Part Ungrouped_113 has vertex count of 68832 which is above Unity maximum of 65535.
Reduce this in Houdini.”
Houdini Learning Materials » UVunvrap changes every time you start Houdini.
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- Serg reinforcedcc
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Edward did not help. Then look at my file please.
xNormal prog does not accept a model in which the polygons have more than 4 edge so I put divide1.
xNormal prog does not accept a model in which the polygons have more than 4 edge so I put divide1.
Houdini Learning Materials » UVunvrap changes every time you start Houdini.
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- Serg reinforcedcc
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Houdini Learning Materials » Smooth crossing of two curves
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- Serg reinforcedcc
- 6 posts
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Help me find the technology. I want to make the road (turn).
There are 2 curves. (black)
Is the radius of curvature. (red)
It is necessary to leave the curve. (blue)
thank you
There are 2 curves. (black)
Is the radius of curvature. (red)
It is necessary to leave the curve. (blue)
thank you
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