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Houdini Indie and Apprentice » For mechanical animation: KineFX or "Classic" constraints?

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ShkYo30
8 posts
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 March 24, 2022 09:42:56
CYTE
Hey ShkYo30,

I would go with kinefx. It is way more in line with the Houdini mindset. Granted some things might be a bit harder to understand but they will be improved further on. So you invest in the future. The traditional bones on the other hand are legacy and won't get any updates.

Cheers
CYTE

Thanks for your feedback about this domain ! I begin to think the same thing because KineFX is better at every update and it seems to be the future for complex rigging...
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Houdini Indie and Apprentice » For mechanical animation: KineFX or "Classic" constraints?

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ShkYo30
8 posts
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 March 23, 2022 03:57:35
Nobody has an opinion about that??
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Houdini Indie and Apprentice » For mechanical animation: KineFX or "Classic" constraints?

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ShkYo30
8 posts
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 March 18, 2022 13:17:35
Hi everybody!

I'm mainly using Houdini to create some explosions, smoke, fire, particles and so on, effects.

But I want to create some mechanical animations like these:
Industrial robot arm [www.youtube.com]
Industrial piston [www.youtube.com]
or
Industrial mechanisms [www.youtube.com]

What's the better way to do that with Houdini, working with all the KineFX system, or "simply" use the movements constraints system??

Thanks in advance for your answers!
Edited by ShkYo30 - March 18, 2022 13:23:02
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Houdini Indie and Apprentice » Howto use a lens shift with a camera ?

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ShkYo30
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 Jan. 8, 2021 11:00:49
I found the answer on the Houdini group of Reddit, it's so easy...

You just need to change the "Screen Window Y" parameter (in the tab "view" of the camera) and after that, when you move the camera, the perspective distorsion change, cool !!
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Houdini Indie and Apprentice » Howto use a lens shift with a camera ?

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ShkYo30
8 posts
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 Jan. 8, 2021 06:19:27
Hi everybody ! I need to use a lens shift on my camera (like that look the 3 images at the bottom : [docs.redshift3d.com]).

How can I do that ? Because for now, I don't find any "shift" parameter with the Houdini camera...

Thanks in advance !
Edited by ShkYo30 - Jan. 8, 2021 08:12:34
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Houdini Indie and Apprentice » How can I use differents paths to move one object ?

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ShkYo30
8 posts
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 Nov. 2, 2020 10:54:32
Hi everybody !
I've 3 different paths (curves), the 1st one is fixed, the 2nd rotate and the 3td is fixed too.
I want my object follow these 3 paths one after the other.

How can I do that ??
Many thanks in advance for your answers…
Edited by ShkYo30 - Nov. 2, 2020 11:02:24
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Houdini Indie and Apprentice » Beginner question : How can I change color after a DOPimport

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ShkYo30
8 posts
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 July 9, 2020 05:06:24
Finally, I found a way, it's not perfect but into the “dopimport” node, if I change the “import style” from “fetch geometry from dop network” to “transform input geometry”, it seems it's okay!

Unfortunately, some parts of the simulation seems moving a little into space, but I think I could fix that…

I hope that tip could help somebody!
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Houdini Indie and Apprentice » Beginner question : How can I change color after a DOPimport

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ShkYo30
8 posts
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 July 6, 2020 07:49:26
I've a rigid body simulation stored on my hdd, and now I want to make the textures, but the DOPimport node keep the colors that were used during object creation!! You can watch the screenshot in attachment.

Please, how can I change the color after the DOPimport node, or maybe how to keep the color of the Assemble node? (I work for a render with Mantra)
Many thanks in advance for your tips/answers!

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