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Found 64 posts.

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Houdini for Realtime » How to export groom attributes to Unreal?

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Sirvoxelot
64 posts
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 March 7, 2022 21:27:09
oh nevermind,maybe it was an update, but now when i export the groom into UE, it seems like it imports fine with guides and strands, but it seems like the strands actually shifts position a bit
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Houdini for Realtime » How to export groom attributes to Unreal?

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Sirvoxelot
64 posts
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 March 4, 2022 01:17:39
MaiAo
Have you tried Labs Unreal Groom Export SOP? It's new. Came out last week.
is there a reference file for this? I tried exporting with the unreal groom for UE5preview1 but I have to reimport and translate before exporting another ABC to make it import aligned correctly to the fbx in UE5. If I try to use UE5's import rotation it doesn't update, and if I use the translation in the UEgroom export, it looks like it's not rotating correctly. I'm also not sure how to properly pipe in the groom from the guides. I can get it in and match the fbx 1:1 if all the hair is guides though.

houdini 19.0.547
with labs 19.0.531
Edited by Sirvoxelot - March 4, 2022 01:22:12
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Houdini Indie and Apprentice » Imported FBX keyframes

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Sirvoxelot
64 posts
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 March 4, 2022 01:11:11
you can try the labs fbx character import
and pipe all 3 of the ports to a joint deform
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Technical Discussion » deltamush and kinefx

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Sirvoxelot
64 posts
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 Nov. 13, 2021 23:53:14
is there a way to to delta mush a kinefx rig, and then attempt to convert that weight back to skeleton?
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Houdini for Realtime » UE5 stuff

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Sirvoxelot
64 posts
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 Nov. 12, 2021 22:57:13
awesome! these seem handy! Thank you for the links! but they don't get very detailed in their documentation
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Houdini for Realtime » houdini groom to unreal 4.26+

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Sirvoxelot
64 posts
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 Nov. 8, 2021 00:56:28
Hello
https://docs.unrealengine.com/4.27/en-US/WorkingWithContent/Hair/AlembicForGrooms/ [docs.unrealengine.com]
does anyone have an example file for setting the correct attribute values on a groom abc that will be exported for unreal engine?

like the stuff in geometry Parameters on that page?
like where does the scope constant/uniform stuff go?
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Houdini for Realtime » UE5 stuff

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Sirvoxelot
64 posts
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 Nov. 8, 2021 00:29:16
https://www.sidefx.com/docs/houdini/news/19/engine.html [www.sidefx.com]

was looking at this houdini 19 stuff
any documentation for this? All of it looks cool
but these 2 in particular caught my eye


UE5 plugin with Nanite, Geometry Collection, and Chaos support.
UE5 plugin skeletal mesh support for KineFX
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Houdini Indie and Apprentice » Transfer blendshape to LOD

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Sirvoxelot
64 posts
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 Sept. 23, 2021 20:10:53
ah I seem to have gotten it to kinda work with the 'attribute transfer by UV' nice
UV attribute class: vertex
UV Attribute uv
transfer to Points
Point attributes:P




https://www.youtube.com/watch?v=wIHQO13kvkE [www.youtube.com]
I also found this workflow which might be helpful to someone doing blendshape transfer to LODs with just polyreduce nodes for FBX blendshape transfers
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SI Users » Deform by UV in Houdini

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Sirvoxelot
64 posts
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 Sept. 23, 2021 18:36:12
the link goes to a broken site
any backup of this anywehere?
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Houdini Indie and Apprentice » Transfer blendshape to LOD

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Sirvoxelot
64 posts
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 Sept. 23, 2021 17:50:50
hi, does anyone know of an easy way to transfer blendshapes from one head to another that has different topology? but similar UVs?

https://lesterbanks.com/2015/10/uvblendshape-deformer-creates-topology-independent-blend-shapes-based-on-uvs/ [lesterbanks.com]

I'm thinking something similar to this
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Houdini Indie and Apprentice » FBX animation start end

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Sirvoxelot
64 posts
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 May 14, 2021 12:30:24
interesting thanks!
but not sure if that's the one i was looking for
was thinking if it's possible to use kinefx and task operator to batch a conversion of animations with different start and end times
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Houdini Indie and Apprentice » FBX animation start end

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Sirvoxelot
64 posts
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 April 20, 2021 00:10:37
is there a way to get values from a fbx animation import what frame it starts and ends on?
or it's framerate?

in maya when you open an animation it changes the scene's start and end and the framerate
Edited by Sirvoxelot - April 20, 2021 00:11:04
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Houdini for Realtime » what happened to the mark seams sop?

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Sirvoxelot
64 posts
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 Feb. 14, 2021 18:10:24
https://www.sidefx.com/tutorials/mark-seams-sop/ [www.sidefx.com]
I watched this video but I can't seem to find it in the current 18.5.488
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Houdini for Realtime » Skinning converter in 18.0 doesn't allow to export fbx

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Sirvoxelot
64 posts
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 Jan. 19, 2021 20:36:47
is there an update on how to use the skinning converter usage with the Kine system? I also noticed it changed
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3rd Party » Modeler 2020

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Sirvoxelot
64 posts
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 Jan. 17, 2021 19:44:13
is there a way where I can use spacebar to navigate (like houdini's original nav key) while in modeler mode?
I like it more than alt, because it's easier to reach than alt
only alt, reminds me of maya, and I always got cramps in maya from it's terrible key positioning
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Technical Discussion » topo transfer with symetry / blendshape cleanup

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Sirvoxelot
64 posts
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 Jan. 10, 2021 15:47:27
ahh interesting I'll have to look into that thanks!
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Technical Discussion » topo transfer with symetry / blendshape cleanup

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Sirvoxelot
64 posts
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 Jan. 9, 2021 00:29:08
ahh, the mirror node breaks the UVs on the object though
like if there was a way to mirror without the clip node would be what i was hoping to do
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Houdini for Realtime » Houdini Niagara Updates

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Sirvoxelot
64 posts
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 Jan. 8, 2021 15:37:50
+1 for houdini niagara update for unreal 4.26!
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Technical Discussion » topo transfer with symetry / blendshape cleanup

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Sirvoxelot
64 posts
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 Jan. 2, 2021 01:27:03
are there any built in nodes to help symmetrize a mesh after topo transfer?

also
are there built in nodes to transfer say, half a face's topology to a target head
to clean a blendshape? (so if a topo transfer was like a full smile, then you want to just make a left smile, I didn't see a way to do a blendshape with a weight mask)
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3rd Party » Modeler 2020

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Sirvoxelot
64 posts
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 Nov. 24, 2020 23:42:24
thx for the vids!
can we post requests here?

this is kinda cool
https://gumroad.com/dfdmc?recommended_by=search#IzpLb [gumroad.com]
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