Hello !
For my vellum sim I need to animate my pin constrains. I have several curves and I need to transfer point animation to first point of each one.
My setup so far I managed to anim only one point on the first prim but I'm clueless how to do it with other curves.
Tried in VEX but never managed to make setattrib working.
Thanks !
Found 7 posts.
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Technical Discussion » Transfer P position animation to first points in each prim
- TF_LAR
- 7 posts
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PDG/TOPs » Wedged sim with text overlay
- TF_LAR
- 7 posts
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Thank you so much for your help !
I noticed among the problem, I was not using @pdg_frame parameters too, which quite a big deal and was not aware of that.
I noticed among the problem, I was not using @pdg_frame parameters too, which quite a big deal and was not aware of that.
Edited by TF_LAR - June 7, 2019 09:54:55
PDG/TOPs » Wedged sim with text overlay
- TF_LAR
- 7 posts
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Hello, I would like to do a simple wedge simulation and output geo and rendered files with comment on it.
It seem I fail to generate separate work item and got cascade of “Workitem overlaytext1_ropfetch1_12 failed”
I'm really confused about it.
Thanks !
It seem I fail to generate separate work item and got cascade of “Workitem overlaytext1_ropfetch1_12 failed”
I'm really confused about it.
Thanks !
Houdini Engine for Maya » problems with Maya2018 Update 4
- TF_LAR
- 7 posts
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Hello, anybody solved this issue ? I try to sync the asset and the scene is empty despite having houdini engine messages in script editor.
Technical Discussion » Min/Max attributes in PopVop
- TF_LAR
- 7 posts
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Hello !
I have a Flipfluid sim and would like to use the surface attribute to drive some parameters (like velocity, life). I use a gas field to particle node and a popvop node. But I would like to normalise the surface attribute using fit. How can I get the min and max value in PopVop node ?
Thanks
I have a Flipfluid sim and would like to use the surface attribute to drive some parameters (like velocity, life). I use a gas field to particle node and a popvop node. But I would like to normalise the surface attribute using fit. How can I get the min and max value in PopVop node ?
Thanks
Houdini Indie and Apprentice » Baking Texture - ROP - Position map
- TF_LAR
- 7 posts
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dleeThanks for the answer ! turnout I was trying to rendering wider than 512px which was the source of the issue
Hi. In Bake Texture ROP, the “Output Picture” file should be in .rat format. Please refer to http://www.sidefx.com/docs/houdini/nodes/out/baketexture [www.sidefx.com] for more detail.
Houdini Indie and Apprentice » Baking Texture - ROP - Position map
- TF_LAR
- 7 posts
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Hello !
I try to learn Houdini and baking textures for game engines. I tried many thing and fallback to just trying to bake Pighead position map without success. I tried using GameBaker shelves tool and failed as well, not really sure what I'm doing wrong. I still getting error from the ropnet. I joined the Houdini file.
Anybody have clues about it ?
Thanks
I try to learn Houdini and baking textures for game engines. I tried many thing and fallback to just trying to bake Pighead position map without success. I tried using GameBaker shelves tool and failed as well, not really sure what I'm doing wrong. I still getting error from the ropnet. I joined the Houdini file.
Error
Command Exit Code: 1
mantra: Mantra tile imager open failure: Tiled Image File: 2 files
mantra: Could not open imager
mantra: UV rendering failed for object /obj/geo1
Anybody have clues about it ?
Thanks
Edited by TF_LAR - Sept. 27, 2017 16:31:58
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