Thanks I will try this one.
For a quick solution for now I used: pm.mel.AEhoudiniAssetSetInputToSelection(“asset path” , “asset node”)
It works as a fast “dirty” solution for now.
Found 2 posts.
Search results Show results as topic list.
Houdini Engine for Maya » houdiniEngine_setAssetInput
- Tazio
- 2 posts
- Offline
Houdini Engine for Maya » houdiniEngine_setAssetInput
- Tazio
- 2 posts
- Offline
Hi Guys,
I am doing some work on Houdini Engine.
I try to make tool so Houdini asset is loaded automatically,
to work on many object with loop.
I try to make this command – houdiniEngine_setAssetInput - to run
with pyMel, like this – pm.mel.eval('houdiniEngine_setAssetInput “Asset.houdiniAssetParm_objPath1_node” “obj”')
but it does not recognize the command.
Any sugestions?
I am doing some work on Houdini Engine.
I try to make tool so Houdini asset is loaded automatically,
to work on many object with loop.
I try to make this command – houdiniEngine_setAssetInput - to run
with pyMel, like this – pm.mel.eval('houdiniEngine_setAssetInput “Asset.houdiniAssetParm_objPath1_node” “obj”')
but it does not recognize the command.
Any sugestions?
-
- Quick Links